Ability

From PMDOWiki

Abilities in PMDO are passive effects each Pokémon have that modify standard interactions in some way while in a dungeon.

Abilities can adjust a wide variety of different aspects of a Pokémon; such as their stats, how and if certain types of moves affect them and how they interact with their environment. Each Pokémon may only have one ability at a time, but many Pokémon species have more than one ability potentially available to them.

A Pokémon's ability may be changed by using an Ability Capsule, a rare item that can sometimes be found in dungeons.

List of Abilities

Ability Description
Adaptability Powers up moves of the same type as the Pokémon by 1/3.
Aerilate Normal-type moves become Flying-type moves.
Aftermath The Pokémon explodes when fainted.
Air Lock Eliminates the effects of weather when the Pokémon is battling.
Analytic Boosts move power by 1.25x if the Pokémon was last hit by the target.
Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anticipation Avoids the strongest super-effective move that the opposing Pokémon has.
Arena Trap Prevents grounded opposing Pokémon from fleeing.
Armor Tail The mysterious tail covering the Pokémon's head protects it from distant attacks from 4 tiles away.
Aroma Veil Protects itself and its allies from attacks that limit their move choices.
Bad Dreams Reduces the HP of opposing Pokémon that are asleep by 1/8 each turn.
Ball Fetch The Pokémon will fetch any Apricorn that fails to recruit wild Pokémon.
Battery Powers up ally Pokémon's special moves by 1/3.
Battle Armor Hard armor protects the Pokémon from critical hits.
Bad Dreams Reduces the HP of opposing Pokémon that are asleep by 1/8 each turn.
Ball Fetch The Pokémon will fetch any Apricorn that fails to recruit wild Pokémon.
Battery Powers up ally Pokémon's special moves by 1/3.
Battle Armor Hard armor protects the Pokémon from critical hits.
Beads of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself by 1/3.
Beast Boost The Pokémon may boost its most proficient stat each time it knocks out a Pokémon with a move.
Berserk Boosts the Pokémon's Sp. Atk stat by 1/3 when its HP is half or less.
Big Pecks Prevents Defense from being lowered.
Blaze Doubles the power of Fire-type moves when the Pokémon's HP is 30% or less.
Bulletproof Protects the Pokémon from explosions.
Cheek Pouch Restores HP by 1/3 when the Pokémon eats a food item.
Chlorophyll Boosts the Pokémon's Movement Speed in sunshine.
Clear Body Prevents the Pokémon's stats from being lowered.
Cloud Nine The Pokémon eliminates weather when it is battling.
Color Change The Pokémon's type becomes the type of the move used on it.
Competitive Boosts the Sp. Atk stat sharply when a stat is lowered.
Compound Eyes Boosts the Pokémon's Attack Range.
Contrary Makes stat changes have an opposite effect.
Corrosion The Pokémon can poison the target even if it's a Steel or Poison type.
Cud Chew When the Pokémon eats a berry, it will regurgitate that berry 10 turns later and eat it one more time.
Cursed Body May disable a move used on the Pokémon.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents explosions and other forms of splash damage.
Dazzling The Pokémon dazzles its opponents, reducing their Attack Range.
Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Disguise Once per floor, the shroud that covers the Pokémon can protect it from an attack.
Download Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat- whichever will be more effective.
Drizzle The Pokémon makes it rain when it is battling.
Drought Turns the sunlight harsh when the Pokémon is battling.
Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Early Bird The Pokémon awakens quickly from sleep.
Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Electric Surge Turns the ground into Electric Terrain when the Pokémon is battling.
Emergency Exit The Pokémon jumps back when its HP becomes half or less.
Filter Reduces damage from super-effective attacks by 1/3.
Flame Body Contact with the Pokémon may burn the attacker. Thrown items will also burn up on contact.
Flare Boost Powers up special attacks by 1.5x when the Pokémon is burned.
Flash Fire Powers up the Pokémon's Fire-type moves by 1.5x if it's hit by one.
Flower Gift Boosts Attack by 1.25x and Sp. Def by 1.2x for itself and allies in harsh sunlight.
Flower Veil Protects ally Pokémon from major status conditions.
Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Forewarn Avoids the strongest move that the opposing Pokémon has.
Friend Guard Reduces damage done to nearby allies by 25%.
Frisk Attacking an opposing Pokémon removes its held item.
Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Fur Coat Halves damage from physical moves.
Galvanize Normal-type moves become Electric-type moves.
Gluttony Steals and eats a food item from an attacker that made direct contact.
Gooey Contact with the Pokémon lowers the attacker's Movement Speed.
Grass Pelt Doubles the Defense stat in Grassy Terrain.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon is battling.
Guts Boosts the Pokémon's Attack stat by 1.5x while it is suffering from a major status condition.
Harvest Passes the effect of Berries to nearby allies.
Healer Heals the status conditions of nearby Pokémon when battling.
Heatproof Weakens the power of Fire-type moves by 75%.
Heavy Metal Doubles the Pokémon's weight.
Honey Gather The Pokémon may gather Nectar when it enters a new floor.
Huge Power Boosts the Pokémon's Attack stat by 1.5x.
Hustle Boosts the Attack stat by 1/3, but lowers Attack Range.
Hydration Heals status conditions if it's raining.
Hyper Cutter The Pokémon's Attack stat can not be lowered.
Ice Body The Pokémon regains 1/8 HP when battling in a hailstorm.
Ice Face The Pokémon's ice head can take a physical attack, breaking in the process. The ice is restored in hail.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate It may warp an ally to the Pokémon when it is hurt.
Illusion Disguises itself as another Pokémon, fooling wild Pokémon of the same species.
Immunity The immune system of the Pokémon prevents it from getting poisoned.
Imposter If defeated while transformed, the Pokémon reverts to its original form instead of fainting.
Infiltrator Passes through the opposing Pokémon's barrier and strikes.
Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Insomnia The Pokémon is suffering from insomnia and cannot fall asleep.
Intimidate Lowers the Attack stat of opposing Pokémon nearby.
Iron Barbs Inflicts 1/8 HP damage to the attacker on contact with iron barbs.
Iron Fist Boosts power of punching moves by 1.25x.
Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Keen Eye Prevents other Pokémon from lowering its Accuracy.
Klutz Items held by the Pokémon have no effect. They also can't stick to the Pokémon.
Leaf Guard Avoids enemy status moves in sunny weather.
Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Libero Changes the Pokémon's type to the type of the move it last used.
Light Metal Halves the Pokémon's weight.
Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Limber Its limber body protects the Pokémon from paralysis.
Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move.
Liquid Voice All sound-based moves become Water-type moves.
Long Reach The Pokémon uses its moves without making contact with the target.
Magic Bounce Reflects moves that cause status conditions.
Magic Guard The Pokémon only takes damage from attacks.
Magician The Pokémon steals the item of a Pokémon it hits with a move.
Magma Armor The Pokémon cannot be frozen. Thrown items will also burn up on contact.
Magnet Pull Pulls Steel-type targets to this Pokémon.
Marvel Scale The Pokémon's marvelous scales boost the Defense stat by 1.5x if it has a major status condition.
Mega Launcher Powers up aura and pulse moves by 1.25x.
Minus Boosts the Sp. Atk stat by 1/3 if another Pokémon has Plus.
Mirror Armor Bounces back stat-lowering effects from other Pokémon.
Misty Surge Turns the ground into Misty Terrain when the Pokémon is battling.
Mold Breaker Damaging moves will remove the abilities of opposing Pokémon.
Moody Raises one stat and lowers another.
Motor Drive Boosts the Pokémon's Movement Speed when it's hit by an Electric-type move.
Moxie The Pokémon's Attack stat may be increased after knocking out any Pokémon with a move.
Multiscale Halves damage the Pokémon takes when its HP is full.
Multitype Changes the Pokémon's type to match its held Plate. The Pokémon can also utilize the protection of Plates in its Bag.
Mummy Contact with the Pokémon spreads this Ability.
Natural Cure Cures all status problems on the Pokémon when it is at full HP.
Neutralizing Gas The Pokémon neutralizes abilities when attacked.
No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Normalize All the Pokémon’s moves become Normal type.
Oblivious Protects the Pokémon from Attract or Rage Powder.
Overcoat Protects the Pokémon from the weather and splash damage.
Overgrow Doubles the power of Grass-type moves when the Pokémon's HP is 30% or less.
Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused.
Pickpocket Steals an item from an attacker that made direct contact.
Pickup The Pokémon may find an item when it enters a new floor.
Pixilate Normal-type moves become Fairy-type moves.
Plus Boosts the Sp. Atk stat by 1/3 if another Pokémon has Minus.
Poison Heal Restores HP if the Pokémon is poisoned, instead of losing HP.
Poison Point Contact with the Pokémon may poison the attacker.
Poison Touch 25% chance to poison a target when the Pokémon makes contact.
Prankster Increases the Attack Range of status moves.
Pressure By putting pressure on the opposing Pokémon, it raises their PP usage.
Prism Armor Reduces the power of super-effective attacks taken by 1/3.
Protean Changes the Pokémon's type to the type of the move it last used.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon is battling.
Pure Power Boosts the Pokémon's Attack stat by 1.5x.
Purifying Salt The Pokémon's pure salt protects it from major status conditions and halves the damage taken from Ghost-type moves.
Queenly Majesty Its majesty pressures opposing Pokémon, reducing their Attack Range.
Quick Feet Boosts Movement Speed if the Pokémon has a status condition.
Rain Dish The Pokémon regains 1/8 HP when battling in the rain.
Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Movement Speed.
Receiver The Pokémon copies the Ability of an ally.
Reckless Powers up moves that have recoil damage by 1.25x.
Refrigerate Normal-type moves become Ice-type moves.
Regenerator Restores 1/16 HP every turn when there are no threats nearby.
Ripen Raises a random stat by 1 stage when it eats a berry.
Rivalry Increases damage by 25% against same-gender foes.
Rock Head Protects the Pokémon from recoil damage.
Rough Skin The Pokémon inflicts 1/8 HP damage with its rough skin to the attacker on contact.
Run Away Prevents the Pokémon from being Immobilized.
Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves by 1/3 in a sandstorm.
Sand Rush Boosts the Pokémon's Movement Speed in a sandstorm.
Sand Spit The Pokémon creates a sandstorm when it's hit by an attack.
Sand Stream The Pokémon summons a sandstorm when it is battling.
Sand Veil Avoids attacks from a distance when in a sandstorm.
Sap Sipper Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Serene Grace Doubles the likelihood of additional effects occurring when attacking.
Shadow Shield Halves damage the Pokémon takes when its HP is full.
Shadow Tag Steps on the opposing Pokémon's shadow after being damaged by it, preventing it from escaping.
Sharpness Boosts power of slicing moves by 1.25x.
Shed Skin The Pokémon may heal its own status conditions by shedding its skin.
Sheer Force Removes additional effects to increase the power of moves by 1/3 when attacking.
Shell Armor A hard shell protects the Pokémon from critical hits.
Shield Dust This Pokémon's dust blocks the additional effects of attacks taken.
Shields Down When it takes a hit that causes its HP to become half or less, the Pokémon's shell breaks and it becomes aggressive.
Simple The stat changes the Pokémon receives are doubled.
Skill Link Ensures that all multi-strike moves hit.
Slow Start Temporarily lowers the Pokémon's Movement Speed.
Slush Rush Boosts the Pokémon's Movement Speed in a hailstorm.
Sniper Powers up moves if they become critical hits when attacking.
Snow Cloak Avoids attacks from a distance when in a hailstorm.
Snow Warning The Pokémon summons a hailstorm when it is battling.
Solar Power Boosts the Sp. Atk stat by 50% in sunny weather, but HP decreases by 1/12 upon attacking.
Solid Rock Reduces damage from super-effective attacks by 1/3.
Soundproof Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
Speed Boost The Pokémon's Movement Speed is increased.
Stakeout The Pokémon's first attack deals doubled damage.
Stall Boosts move power by 1.25x if the Pokémon was last hit by the target.
Stamina The Pokémon may boost its Defense stat when hit by a move.
Stance Change The Pokémon changes to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses a status move.
Static The Pokémon is charged with static electricity, making contact inflict paralysis with a 35% chance.
Steadfast Boosts the Pokémon's Movement Speed each time it flinches.
Steelworker Powers up Steel-type moves by 1/3.
Stench Contact with the Pokémon has a 35% chance to cause flinching.
Sticky Hold Protects the Pokémon from item theft. Also allows the Pokémon to handle Sticky items.
Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves by 1.25x.
Sturdy The Pokémon cannot be knocked out with one hit.
Suction Cups Prevents the Pokémon from being forced off its location.
Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Supreme Overlord The Pokémon's Attack and Sp. Atk stats are boosted by 10% for every fainted teammate.
Surge Surfer Boosts the Pokémon's Movement Speed on Electric Terrain.
Swarm Doubles the power of Bug-type moves when the Pokémon's HP is 30% or less.
Sweet Veil Prevents party Pokémon from falling asleep.
Swift Swim Boosts the Pokémon's Movement Speed if it's raining.
Sword of Ruin The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
Symbiosis Passes the effect of certain held items to ally Pokémon. It won't use the item itself.
Synchronize Passes major status problems to opposing Pokémon.
Beads of Ruin The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself by 1/3.
Tangled Feet If the Pokémon is confused, it will avoid attacks from a distance.
Tangling Hair Contact with the Pokémon has a 50% chance to lower the attacker's Movement Speed.
Technician Powers up the Pokémon's moves with 40 or less power by 1.5x.
Telepathy Anticipates an ally's attack and dodges it.
Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move
Thick Fat Halves damage from Fire- and Ice-type moves.
Tinted Lens Increases the power of "not very effective" moves by 1.5x.
Torrent Doubles the power of Water-type moves when the Pokémon's HP is 30% or less.
Tough Claws Boosts power of moves that make contact by 1.25x.
Toxic Boost Increases power of physical attacks by 1.5x when the Pokémon is poisoned.
Toxic Debris Scatters poison spikes when the Pokémon takes damage from physical moves.
Trace The Pokémon copies the Ability of the Pokémon that attacks it.
Transistor Powers up Electric-type moves by 1.2x.
Triage Boosts the Attack Range of healing moves.
Truant The Pokémon will pause after using a move.
Unaware Ignores the opposing Pokémon's stat changes.
Unburden Boosts Movement Speed if the Pokémon has no held item.
Unnerve Unnerves opposing Pokémon and makes them unable to eat food items.
Vessel of Ruin The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself by 1/3.
Victory Star Boosts the Attack Range of party Pokémon.
Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb Restores 1/4 of HP if hit by an Electric-type move.
Water Absorb Restores 1/4 of HP if hit by a Water-type move.
Water Veil The Pokémon is covered with a water veil, preventing burns.
Weak Armor Physical attacks lower its Defense stat and raise its Movement Speed.
Well-Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
White Smoke Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Wimp Out The Pokémon warps away when its HP becomes half or less.
Wonder Guard Its mysterious power only lets super effective moves hit the Pokémon.
Wonder Skin Avoids all status moves targeting the Pokémon.
Zero to Hero The Pokémon switches between Zero Form and Hero Form when entering a new floor.

Abilities Category