Ability
From PMDOWiki
Abilities in PMDO are passive effects each Pokémon have that modify standard interactions in some way while in a dungeon.
Abilities can adjust a wide variety of different aspects of a Pokémon; such as their stats, how and if certain types of moves affect them and how they interact with their environment. Each Pokémon may only have one ability at a time, but many Pokémon species have more than one ability potentially available to them.
A Pokémon's ability may be changed by using an Ability Capsule, a rare item that can sometimes be found in dungeons.
List of Abilities
| Ability | Description |
|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon by 1/3. |
| Aerilate | Normal-type moves become Flying-type moves. |
| Aftermath | The Pokémon explodes when fainted. |
| Air Lock | Eliminates the effects of weather when the Pokémon is battling. |
| Analytic | Boosts move power by 1.25x if the Pokémon was last hit by the target. |
| Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
| Anticipation | Avoids the strongest super-effective move that the opposing Pokémon has. |
| Arena Trap | Prevents grounded opposing Pokémon from fleeing. |
| Armor Tail | The mysterious tail covering the Pokémon's head protects it from distant attacks from 4 tiles away. |
| Aroma Veil | Protects itself and its allies from attacks that limit their move choices. |
| Bad Dreams | Reduces the HP of opposing Pokémon that are asleep by 1/8 each turn. |
| Ball Fetch | The Pokémon will fetch any Apricorn that fails to recruit wild Pokémon. |
| Battery | Powers up ally Pokémon's special moves by 1/3. |
| Battle Armor | Hard armor protects the Pokémon from critical hits. |
| Bad Dreams | Reduces the HP of opposing Pokémon that are asleep by 1/8 each turn. |
| Ball Fetch | The Pokémon will fetch any Apricorn that fails to recruit wild Pokémon. |
| Battery | Powers up ally Pokémon's special moves by 1/3. |
| Battle Armor | Hard armor protects the Pokémon from critical hits. |
| Beads of Ruin | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself by 1/3. |
| Beast Boost | The Pokémon may boost its most proficient stat each time it knocks out a Pokémon with a move. |
| Berserk | Boosts the Pokémon's Sp. Atk stat by 1/3 when its HP is half or less. |
| Big Pecks | Prevents Defense from being lowered. |
| Blaze | Doubles the power of Fire-type moves when the Pokémon's HP is 30% or less. |
| Bulletproof | Protects the Pokémon from explosions. |
| Cheek Pouch | Restores HP by 1/3 when the Pokémon eats a food item. |
| Chlorophyll | Boosts the Pokémon's Movement Speed in sunshine. |
| Clear Body | Prevents the Pokémon's stats from being lowered. |
| Cloud Nine | The Pokémon eliminates weather when it is battling. |
| Color Change | The Pokémon's type becomes the type of the move used on it. |
| Competitive | Boosts the Sp. Atk stat sharply when a stat is lowered. |
| Compound Eyes | Boosts the Pokémon's Attack Range. |
| Contrary | Makes stat changes have an opposite effect. |
| Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
| Cud Chew | When the Pokémon eats a berry, it will regurgitate that berry 10 turns later and eat it one more time. |
| Cursed Body | May disable a move used on the Pokémon. |
| Cute Charm | Contact with the Pokémon may cause infatuation. |
| Damp | Prevents explosions and other forms of splash damage. |
| Dazzling | The Pokémon dazzles its opponents, reducing their Attack Range. |
| Defeatist | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Defiant | Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
| Disguise | Once per floor, the shroud that covers the Pokémon can protect it from an attack. |
| Download | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat- whichever will be more effective. |
| Drizzle | The Pokémon makes it rain when it is battling. |
| Drought | Turns the sunlight harsh when the Pokémon is battling. |
| Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon is battling. |
| Emergency Exit | The Pokémon jumps back when its HP becomes half or less. |
| Filter | Reduces damage from super-effective attacks by 1/3. |
| Flame Body | Contact with the Pokémon may burn the attacker. Thrown items will also burn up on contact. |
| Flare Boost | Powers up special attacks by 1.5x when the Pokémon is burned. |
| Flash Fire | Powers up the Pokémon's Fire-type moves by 1.5x if it's hit by one. |
| Flower Gift | Boosts Attack by 1.25x and Sp. Def by 1.2x for itself and allies in harsh sunlight. |
| Flower Veil | Protects ally Pokémon from major status conditions. |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
| Forewarn | Avoids the strongest move that the opposing Pokémon has. |
| Friend Guard | Reduces damage done to nearby allies by 25%. |
| Frisk | Attacking an opposing Pokémon removes its held item. |
| Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Fur Coat | Halves damage from physical moves. |
| Galvanize | Normal-type moves become Electric-type moves. |
| Gluttony | Steals and eats a food item from an attacker that made direct contact. |
| Gooey | Contact with the Pokémon lowers the attacker's Movement Speed. |
| Grass Pelt | Doubles the Defense stat in Grassy Terrain. |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon is battling. |
| Guts | Boosts the Pokémon's Attack stat by 1.5x while it is suffering from a major status condition. |
| Harvest | Passes the effect of Berries to nearby allies. |
| Healer | Heals the status conditions of nearby Pokémon when battling. |
| Heatproof | Weakens the power of Fire-type moves by 75%. |
| Heavy Metal | Doubles the Pokémon's weight. |
| Honey Gather | The Pokémon may gather Nectar when it enters a new floor. |
| Huge Power | Boosts the Pokémon's Attack stat by 1.5x. |
| Hustle | Boosts the Attack stat by 1/3, but lowers Attack Range. |
| Hydration | Heals status conditions if it's raining. |
| Hyper Cutter | The Pokémon's Attack stat can not be lowered. |
| Ice Body | The Pokémon regains 1/8 HP when battling in a hailstorm. |
| Ice Face | The Pokémon's ice head can take a physical attack, breaking in the process. The ice is restored in hail. |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
| Illuminate | It may warp an ally to the Pokémon when it is hurt. |
| Illusion | Disguises itself as another Pokémon, fooling wild Pokémon of the same species. |
| Immunity | The immune system of the Pokémon prevents it from getting poisoned. |
| Imposter | If defeated while transformed, the Pokémon reverts to its original form instead of fainting. |
| Infiltrator | Passes through the opposing Pokémon's barrier and strikes. |
| Inner Focus | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. |
| Intimidate | Lowers the Attack stat of opposing Pokémon nearby. |
| Iron Barbs | Inflicts 1/8 HP damage to the attacker on contact with iron barbs. |
| Iron Fist | Boosts power of punching moves by 1.25x. |
| Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
| Keen Eye | Prevents other Pokémon from lowering its Accuracy. |
| Klutz | Items held by the Pokémon have no effect. They also can't stick to the Pokémon. |
| Leaf Guard | Avoids enemy status moves in sunny weather. |
| Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
| Libero | Changes the Pokémon's type to the type of the move it last used. |
| Light Metal | Halves the Pokémon's weight. |
| Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. |
| Limber | Its limber body protects the Pokémon from paralysis. |
| Liquid Ooze | Oozed liquid has strong stench, which damages attackers using any draining move. |
| Liquid Voice | All sound-based moves become Water-type moves. |
| Long Reach | The Pokémon uses its moves without making contact with the target. |
| Magic Bounce | Reflects moves that cause status conditions. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Magician | The Pokémon steals the item of a Pokémon it hits with a move. |
| Magma Armor | The Pokémon cannot be frozen. Thrown items will also burn up on contact. |
| Magnet Pull | Pulls Steel-type targets to this Pokémon. |
| Marvel Scale | The Pokémon's marvelous scales boost the Defense stat by 1.5x if it has a major status condition. |
| Mega Launcher | Powers up aura and pulse moves by 1.25x. |
| Minus | Boosts the Sp. Atk stat by 1/3 if another Pokémon has Plus. |
| Mirror Armor | Bounces back stat-lowering effects from other Pokémon. |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon is battling. |
| Mold Breaker | Damaging moves will remove the abilities of opposing Pokémon. |
| Moody | Raises one stat and lowers another. |
| Motor Drive | Boosts the Pokémon's Movement Speed when it's hit by an Electric-type move. |
| Moxie | The Pokémon's Attack stat may be increased after knocking out any Pokémon with a move. |
| Multiscale | Halves damage the Pokémon takes when its HP is full. |
| Multitype | Changes the Pokémon's type to match its held Plate. The Pokémon can also utilize the protection of Plates in its Bag. |
| Mummy | Contact with the Pokémon spreads this Ability. |
| Natural Cure | Cures all status problems on the Pokémon when it is at full HP. |
| Neutralizing Gas | The Pokémon neutralizes abilities when attacked. |
| No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Normalize | All the Pokémon’s moves become Normal type. |
| Oblivious | Protects the Pokémon from Attract or Rage Powder. |
| Overcoat | Protects the Pokémon from the weather and splash damage. |
| Overgrow | Doubles the power of Grass-type moves when the Pokémon's HP is 30% or less. |
| Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. |
| Pickpocket | Steals an item from an attacker that made direct contact. |
| Pickup | The Pokémon may find an item when it enters a new floor. |
| Pixilate | Normal-type moves become Fairy-type moves. |
| Plus | Boosts the Sp. Atk stat by 1/3 if another Pokémon has Minus. |
| Poison Heal | Restores HP if the Pokémon is poisoned, instead of losing HP. |
| Poison Point | Contact with the Pokémon may poison the attacker. |
| Poison Touch | 25% chance to poison a target when the Pokémon makes contact. |
| Prankster | Increases the Attack Range of status moves. |
| Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. |
| Prism Armor | Reduces the power of super-effective attacks taken by 1/3. |
| Protean | Changes the Pokémon's type to the type of the move it last used. |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon is battling. |
| Pure Power | Boosts the Pokémon's Attack stat by 1.5x. |
| Purifying Salt | The Pokémon's pure salt protects it from major status conditions and halves the damage taken from Ghost-type moves. |
| Queenly Majesty | Its majesty pressures opposing Pokémon, reducing their Attack Range. |
| Quick Feet | Boosts Movement Speed if the Pokémon has a status condition. |
| Rain Dish | The Pokémon regains 1/8 HP when battling in the rain. |
| Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Movement Speed. |
| Receiver | The Pokémon copies the Ability of an ally. |
| Reckless | Powers up moves that have recoil damage by 1.25x. |
| Refrigerate | Normal-type moves become Ice-type moves. |
| Regenerator | Restores 1/16 HP every turn when there are no threats nearby. |
| Ripen | Raises a random stat by 1 stage when it eats a berry. |
| Rivalry | Increases damage by 25% against same-gender foes. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Rough Skin | The Pokémon inflicts 1/8 HP damage with its rough skin to the attacker on contact. |
| Run Away | Prevents the Pokémon from being Immobilized. |
| Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves by 1/3 in a sandstorm. |
| Sand Rush | Boosts the Pokémon's Movement Speed in a sandstorm. |
| Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
| Sand Stream | The Pokémon summons a sandstorm when it is battling. |
| Sand Veil | Avoids attacks from a distance when in a sandstorm. |
| Sap Sipper | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. |
| Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. |
| Serene Grace | Doubles the likelihood of additional effects occurring when attacking. |
| Shadow Shield | Halves damage the Pokémon takes when its HP is full. |
| Shadow Tag | Steps on the opposing Pokémon's shadow after being damaged by it, preventing it from escaping. |
| Sharpness | Boosts power of slicing moves by 1.25x. |
| Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. |
| Sheer Force | Removes additional effects to increase the power of moves by 1/3 when attacking. |
| Shell Armor | A hard shell protects the Pokémon from critical hits. |
| Shield Dust | This Pokémon's dust blocks the additional effects of attacks taken. |
| Shields Down | When it takes a hit that causes its HP to become half or less, the Pokémon's shell breaks and it becomes aggressive. |
| Simple | The stat changes the Pokémon receives are doubled. |
| Skill Link | Ensures that all multi-strike moves hit. |
| Slow Start | Temporarily lowers the Pokémon's Movement Speed. |
| Slush Rush | Boosts the Pokémon's Movement Speed in a hailstorm. |
| Sniper | Powers up moves if they become critical hits when attacking. |
| Snow Cloak | Avoids attacks from a distance when in a hailstorm. |
| Snow Warning | The Pokémon summons a hailstorm when it is battling. |
| Solar Power | Boosts the Sp. Atk stat by 50% in sunny weather, but HP decreases by 1/12 upon attacking. |
| Solid Rock | Reduces damage from super-effective attacks by 1/3. |
| Soundproof | Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. |
| Speed Boost | The Pokémon's Movement Speed is increased. |
| Stakeout | The Pokémon's first attack deals doubled damage. |
| Stall | Boosts move power by 1.25x if the Pokémon was last hit by the target. |
| Stamina | The Pokémon may boost its Defense stat when hit by a move. |
| Stance Change | The Pokémon changes to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses a status move. |
| Static | The Pokémon is charged with static electricity, making contact inflict paralysis with a 35% chance. |
| Steadfast | Boosts the Pokémon's Movement Speed each time it flinches. |
| Steelworker | Powers up Steel-type moves by 1/3. |
| Stench | Contact with the Pokémon has a 35% chance to cause flinching. |
| Sticky Hold | Protects the Pokémon from item theft. Also allows the Pokémon to handle Sticky items. |
| Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. |
| Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves by 1.25x. |
| Sturdy | The Pokémon cannot be knocked out with one hit. |
| Suction Cups | Prevents the Pokémon from being forced off its location. |
| Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
| Supreme Overlord | The Pokémon's Attack and Sp. Atk stats are boosted by 10% for every fainted teammate. |
| Surge Surfer | Boosts the Pokémon's Movement Speed on Electric Terrain. |
| Swarm | Doubles the power of Bug-type moves when the Pokémon's HP is 30% or less. |
| Sweet Veil | Prevents party Pokémon from falling asleep. |
| Swift Swim | Boosts the Pokémon's Movement Speed if it's raining. |
| Sword of Ruin | The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. |
| Symbiosis | Passes the effect of certain held items to ally Pokémon. It won't use the item itself. |
| Synchronize | Passes major status problems to opposing Pokémon. |
| Beads of Ruin | The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself by 1/3. |
| Tangled Feet | If the Pokémon is confused, it will avoid attacks from a distance. |
| Tangling Hair | Contact with the Pokémon has a 50% chance to lower the attacker's Movement Speed. |
| Technician | Powers up the Pokémon's moves with 40 or less power by 1.5x. |
| Telepathy | Anticipates an ally's attack and dodges it. |
| Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move |
| Thick Fat | Halves damage from Fire- and Ice-type moves. |
| Tinted Lens | Increases the power of "not very effective" moves by 1.5x. |
| Torrent | Doubles the power of Water-type moves when the Pokémon's HP is 30% or less. |
| Tough Claws | Boosts power of moves that make contact by 1.25x. |
| Toxic Boost | Increases power of physical attacks by 1.5x when the Pokémon is poisoned. |
| Toxic Debris | Scatters poison spikes when the Pokémon takes damage from physical moves. |
| Trace | The Pokémon copies the Ability of the Pokémon that attacks it. |
| Transistor | Powers up Electric-type moves by 1.2x. |
| Triage | Boosts the Attack Range of healing moves. |
| Truant | The Pokémon will pause after using a move. |
| Unaware | Ignores the opposing Pokémon's stat changes. |
| Unburden | Boosts Movement Speed if the Pokémon has no held item. |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat food items. |
| Vessel of Ruin | The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself by 1/3. |
| Victory Star | Boosts the Attack Range of party Pokémon. |
| Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
| Volt Absorb | Restores 1/4 of HP if hit by an Electric-type move. |
| Water Absorb | Restores 1/4 of HP if hit by a Water-type move. |
| Water Veil | The Pokémon is covered with a water veil, preventing burns. |
| Weak Armor | Physical attacks lower its Defense stat and raise its Movement Speed. |
| Well-Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. |
| White Smoke | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Wimp Out | The Pokémon warps away when its HP becomes half or less. |
| Wonder Guard | Its mysterious power only lets super effective moves hit the Pokémon. |
| Wonder Skin | Avoids all status moves targeting the Pokémon. |
| Zero to Hero | The Pokémon switches between Zero Form and Hero Form when entering a new floor. |
