Modding Hub: Difference between revisions
From PMDOWiki
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==== Ground Map Props ==== | ==== Ground Map Props ==== | ||
* [https://drive.google.com/drive/folders/1Mp-8VpNXNdnfI-hZk7eEiuKGscZZ3lXJ "New Neighborhood November" town assets] by [https://bsky.app/profile/jaidonkin.bsky.social/ JaiFain] | * [https://drive.google.com/drive/folders/1Mp-8VpNXNdnfI-hZk7eEiuKGscZZ3lXJ "New Neighborhood November" town assets] by [https://bsky.app/profile/jaidonkin.bsky.social/ JaiFain] | ||
* [https://www.dropbox.com/scl/fi/owxfyzqqegvrb96l5pq2m/House-sprites.png?rlkey=pwrkfnhq1kjs1aowvtk3csswt&st=7nizxe4v&dl=0 Rescue Team-style house sprites] by oulongtea | |||
==== Pokémon Sprites ==== | ==== Pokémon Sprites ==== | ||
Revision as of 23:26, 16 April 2025
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
- Services
- Editing the Top Menu
- Editing the Main Menu
- Converting C# classes to Lua
- Avoiding Desyncs in replays and quicksaves
Miscellaneous
Documentation
Graphics
- PMD Sprite Format
- Sprite Tool Manual
- Mass Sprite Import (Advanced. Modders can skip this page.)
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Floor Darkness
- Statistics
- Status Conditions
- Recruitment
- Traps
- Moves
- Items
- Abilities
- Misc. game mechanics
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Events
- Random Number Generators
- Data Structure Documentation
- BattleContext
- BattleData (Effects of moves, items, etc.)
- DataManager (_DATA module)
- IntrinsicData (Abilities)
- ItemData (Items)
- MapStatusData (Map Statuses/Weather)
- MonsterData (Pokémon)
- SkillData (Moves)
- StatusData (Status conditions)
- TileData (Traps et. al.)
- Modding Strings
- List of BattleEvents
Miscellaneous
- Controller Support
- C# Code Documentation links
Free-to-use Resources
Scripts
- SingleEvent Scripts (custom dungeon events)
- BattleEvent Scripts (custom moves/abilities/items etc.)
Graphics
Ground Map Props
Pokémon Sprites
- SpriteCollab. Most of these are in PMDO already. If you use something that wasn't, you must credit the artist in your mod.
- NotSpriteCollab. Non-Pokémon sprites. You must credit the artist in your mod if you use these.
