StatusData Reference
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This page shows all properties of StatusData that can be manipulated from Lua.
StatusData.Name
The name of the data
StatusData.Desc
The description of the data
StatusData.Released
Is it released and allowed to show up in the game?
StatusData.Comment
Comments visible to only developers
StatusData.MenuName
Determines if it shows up in the status menu.
StatusData.CarryOver
Determines if the status stays when changing floors.
StatusData.Emoticon
The icon that appears over the character's head when they have the status.
StatusData.DropEmoticon
The icon that appears over the character's head when they have this status with a stack below 0
StatusData.FreeEmote
Icon that appears on the character's body when they have the status.
StatusData.DrawEffect
Special visual effects applied to the character with this status.
StatusData.Targeted
Will keep track of the character that inflicted the status.
StatusData.StatusStates
Special variables that this status contains. They are potentially checked against in a select number of battle events.
StatusData.OnSkillChanges
Event for when the character's skills are changed or swapped around.
StatusData.TargetPassive
Passive effects applied to the character that inflicted the status.