Modding Hub: Difference between revisions
From PMDOWiki
m →Scripting: alphabetize data structure links |
|||
| Line 79: | Line 79: | ||
** [[Scripting Cheat Sheet]] | ** [[Scripting Cheat Sheet]] | ||
* [[Service Callbacks]] | * [[Service Callbacks]] | ||
* [[Random Number Generators]] | |||
* Data Structure Documentation | * Data Structure Documentation | ||
** [[BattleContext Reference| BattleContext]] | ** [[BattleContext Reference| BattleContext]] | ||
Revision as of 02:34, 1 March 2024
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
Documentation
Graphics
- PMD Sprite Format
- Sprite Tool Manual
- Mass Sprite Import (Advanced. Modders can skip this page.)
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Statistics
- Status Conditions
- Recruitment
- Moves
- Items
- Abilities
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Random Number Generators
- Data Structure Documentation
