Modding Hub: Difference between revisions
From PMDOWiki
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m →Scripting: alphabetize data structure links |
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* [[Service Callbacks]] | * [[Service Callbacks]] | ||
* Data Structure Documentation | * Data Structure Documentation | ||
** [[BattleContext Reference| BattleContext]] | |||
** [[BattleData Reference| BattleData]] | ** [[BattleData Reference| BattleData]] | ||
** [[DataManager Reference| DataManager]] | ** [[DataManager Reference| DataManager]] | ||
** [[IntrinsicData Reference| IntrinsicData]] | ** [[IntrinsicData Reference| IntrinsicData]] | ||
** [[ItemData Reference| ItemData]] | |||
** [[MapStatusData Reference| MapStatusData]] | |||
** [[MonsterData Reference| MonsterData]] | |||
** [[SkillData Reference| SkillData]] | ** [[SkillData Reference| SkillData]] | ||
** [[StatusData Reference| StatusData]] | ** [[StatusData Reference| StatusData]] | ||
** [[ | ** [[TileData Reference| TileData]] | ||
=== Miscellaneous === | === Miscellaneous === | ||
Revision as of 04:05, 20 October 2023
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
Documentation
Graphics
- PMD Sprite Format
- Sprite Tool Manual
- Mass Sprite Import (Advanced. Modders can skip this page.)
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Statistics
- Status Conditions
- Recruitment
- Moves
- Items
- Abilities
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Data Structure Documentation
