Modding Hub: Difference between revisions
From PMDOWiki
→Game Mechanics: properly link new type tutorial |
No edit summary |
||
| Line 50: | Line 50: | ||
* [[PMD Sprite Format]] | * [[PMD Sprite Format]] | ||
* [[Sprite Tool|Sprite Tool Manual]] | * [[Sprite Tool|Sprite Tool Manual]] | ||
* [[Mass Sprite Import]] (Advanced. Modders can skip this page.) | |||
=== Audio === | === Audio === | ||
| Line 78: | Line 79: | ||
** [[Scripting Cheat Sheet]] | ** [[Scripting Cheat Sheet]] | ||
* [[Service Callbacks]] | * [[Service Callbacks]] | ||
* | * Data Structure Documentation | ||
** [[ | ** [[BattleData Reference| BattleData]] | ||
** [[ | ** [[BattleContext Reference| BattleContext]] | ||
** [[ | ** [[DataManager Reference| DataManager]] | ||
** [[ | ** [[TileData Reference| TileData]] | ||
** [[IntrinsicData Reference| IntrinsicData]] | |||
** [[SkillData Reference| SkillData]] | |||
** [[MapStatusData Reference| MapStatusData]] | |||
** [[StatusData Reference| StatusData]] | |||
** [[ItemData Reference| ItemData]] | |||
** [[MonsterData Reference| MonsterData]] | |||
=== Miscellaneous === | === Miscellaneous === | ||
* [[Manual Install]] | |||
* [[Controller Support]] | * [[Controller Support]] | ||
* C# [[Code Documentation]] links | * C# [[Code Documentation]] links | ||
[[Category: Modding]] | [[Category: Modding]] | ||
Revision as of 04:04, 20 October 2023
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
Documentation
Graphics
- PMD Sprite Format
- Sprite Tool Manual
- Mass Sprite Import (Advanced. Modders can skip this page.)
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Statistics
- Status Conditions
- Recruitment
- Moves
- Items
- Abilities
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Data Structure Documentation
