Modding Hub: Difference between revisions
From PMDOWiki
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modding strings |
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** [[StatusData Reference| StatusData]] | ** [[StatusData Reference| StatusData]] | ||
** [[TileData Reference| TileData]] | ** [[TileData Reference| TileData]] | ||
* [[Strings | * [[Modding Strings]] | ||
* [[List of BattleEvents]] | * [[List of BattleEvents]] | ||
Revision as of 21:24, 3 May 2024
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
- Editing the Top Menu
- Editing the Main Menu
- Converting C# classes to Lua
- Avoiding Desyncs in replays and quicksaves
Miscellaneous
Documentation
Graphics
- PMD Sprite Format
- Sprite Tool Manual
- Mass Sprite Import (Advanced. Modders can skip this page.)
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Floor Darkness
- Statistics
- Status Conditions
- Recruitment
- Moves
- Items
- Abilities
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Random Number Generators
- Data Structure Documentation
- Modding Strings
- List of BattleEvents
Miscellaneous
- Controller Support
- C# Code Documentation links
Free-to-use Resources
Scripts
- SingleEvent Scripts (custom dungeon events)
- BattleEvent Scripts (custom moves/abilities/items etc.)
Sprites
- SpriteCollab. Most of these are in PMDO already. If you use something that wasn't, you must credit the artist in your mod.
- NotSpriteCollab. Non-Pokémon sprites. You must credit the artist in your mod if you use these.