Modding Hub: Difference between revisions
From PMDOWiki
modding strings |
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* [[Status Conditions]] | * [[Status Conditions]] | ||
* [[Recruitment]] | * [[Recruitment]] | ||
* [[Traps]] | |||
* [[:Category:Moves|Moves]] | * [[:Category:Moves|Moves]] | ||
* [[:Category:Items|Items]] | * [[:Category:Items|Items]] | ||
* [[:Category:Abilities|Abilities]] | * [[:Category:Abilities|Abilities]] | ||
* [[:Category:Game Mechanics|Misc. game mechanics]] | |||
=== Ground Maps and Cutscenes === | === Ground Maps and Cutscenes === | ||
Line 88: | Line 90: | ||
* Data Structure Documentation | * Data Structure Documentation | ||
** [[BattleContext Reference| BattleContext]] | ** [[BattleContext Reference| BattleContext]] | ||
** [[BattleData Reference| BattleData]] | ** [[BattleData Reference| BattleData]] (Effects of moves, items, etc.) | ||
** [[DataManager Reference| DataManager]] | ** [[DataManager Reference| DataManager]] (_DATA module) | ||
** [[IntrinsicData Reference| IntrinsicData]] | ** [[IntrinsicData Reference| IntrinsicData]] (Abilities) | ||
** [[ItemData Reference| ItemData]] | ** [[ItemData Reference| ItemData]] (Items) | ||
** [[MapStatusData Reference| MapStatusData]] | ** [[MapStatusData Reference| MapStatusData]] (Map Statuses/Weather) | ||
** [[MonsterData Reference| MonsterData]] | ** [[MonsterData Reference| MonsterData]] (Pokémon) | ||
** [[SkillData Reference| SkillData]] | ** [[SkillData Reference| SkillData]] (Moves) | ||
** [[StatusData Reference| StatusData]] | ** [[StatusData Reference| StatusData]] (Status conditions) | ||
** [[TileData Reference| TileData]] | ** [[TileData Reference| TileData]] (Traps et. al.) | ||
* [[Modding Strings]] | * [[Modding Strings]] | ||
* [[List of BattleEvents]] | * [[List of BattleEvents]] | ||
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* [[BattleEvent Scripts]] (custom moves/abilities/items etc.) | * [[BattleEvent Scripts]] (custom moves/abilities/items etc.) | ||
=== Sprites === | === Graphics === | ||
==== Ground Map Props ==== | |||
* [https://drive.google.com/drive/folders/1Mp-8VpNXNdnfI-hZk7eEiuKGscZZ3lXJ "New Neighborhood November" town assets] by [https://bsky.app/profile/jaidonkin.bsky.social/ JaiFain] | |||
==== Pokémon Sprites ==== | |||
* [https://sprites.pmdcollab.org/ SpriteCollab]. Most of these are in PMDO already. If you use something that wasn't, you '''must''' credit the artist in your mod. | * [https://sprites.pmdcollab.org/ SpriteCollab]. Most of these are in PMDO already. If you use something that wasn't, you '''must''' credit the artist in your mod. | ||
* [https://nsc.pmdcollab.org/ NotSpriteCollab]. Non-Pokémon sprites. You '''must''' credit the artist in your mod if you use these. | * [https://nsc.pmdcollab.org/ NotSpriteCollab]. Non-Pokémon sprites. You '''must''' credit the artist in your mod if you use these. | ||
=== Music === | |||
* [https://drive.google.com/file/d/1oNXa9SO45sNwuTdYnbFsvsmMzctnlhOs/view?usp=sharing Rescue Team, Explorers, Gates to Infinity, and Zwei!! looped OGG files] | |||
[[Category: Modding]] | [[Category: Modding]] |
Latest revision as of 19:55, 1 November 2024
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
- Editing the Top Menu
- Editing the Main Menu
- Converting C# classes to Lua
- Avoiding Desyncs in replays and quicksaves
Miscellaneous
Documentation
Graphics
- PMD Sprite Format
- Sprite Tool Manual
- Mass Sprite Import (Advanced. Modders can skip this page.)
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Floor Darkness
- Statistics
- Status Conditions
- Recruitment
- Traps
- Moves
- Items
- Abilities
- Misc. game mechanics
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Random Number Generators
- Data Structure Documentation
- BattleContext
- BattleData (Effects of moves, items, etc.)
- DataManager (_DATA module)
- IntrinsicData (Abilities)
- ItemData (Items)
- MapStatusData (Map Statuses/Weather)
- MonsterData (Pokémon)
- SkillData (Moves)
- StatusData (Status conditions)
- TileData (Traps et. al.)
- Modding Strings
- List of BattleEvents
Miscellaneous
- Controller Support
- C# Code Documentation links
Free-to-use Resources
Scripts
- SingleEvent Scripts (custom dungeon events)
- BattleEvent Scripts (custom moves/abilities/items etc.)
Graphics
Ground Map Props
Pokémon Sprites
- SpriteCollab. Most of these are in PMDO already. If you use something that wasn't, you must credit the artist in your mod.
- NotSpriteCollab. Non-Pokémon sprites. You must credit the artist in your mod if you use these.