Modding Hub: Difference between revisions
From PMDOWiki
rename Combat headers to the more neutral and inclusive "Game Mechanics" |
→Game Mechanics: properly link new type tutorial |
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* [[Creating Moves]] | * [[Creating Moves]] | ||
* [[Creating Map Statuses]] (i.e. weather and field effects) | * [[Creating Map Statuses]] (i.e. weather and field effects) | ||
* [[ | * [[Creating New Types]] | ||
* [[Creating Terrain]] | * [[Creating Terrain]] | ||
* [[Creating New Pokémon]] | * [[Creating New Pokémon]] | ||
Revision as of 03:21, 26 August 2023
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Creating New Types
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
Documentation
Graphics
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Statistics
- Status Conditions
- Recruitment
- Moves
- Items
- Abilities
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Callable Functions on a...
Miscellaneous
- Controller Support
- C# Code Documentation links
