Modding Hub: Difference between revisions
From PMDOWiki
rename Combat headers to the more neutral and inclusive "Game Mechanics" |
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* [[Custom Floor Generation Steps]] | * [[Custom Floor Generation Steps]] | ||
=== | === Game Mechanics === | ||
* [[Creating Items]] | * [[Creating Items]] | ||
** [[Creating TMs]] | ** [[Creating TMs]] | ||
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* [[Zone Step Overview]] | * [[Zone Step Overview]] | ||
=== | === Game Mechanics === | ||
* [[AI Overview]] | * [[AI Overview]] | ||
* Pokémon [[Spawn Features]] | * Pokémon [[Spawn Features]] | ||
Revision as of 03:32, 31 July 2023
Tutorials
If it's your first time making a mod, start here:
Graphics
Audio
Dungeon Generation
- Creating Dungeons by editing Tropical Path
- Creating Dungeons from Scratch
- Creating Dungeon Maps
- Custom Floor Generation Steps
Game Mechanics
- Creating Items
- Creating Moves
- Creating Map Statuses (i.e. weather and field effects)
- Modifying the Type Chart
- Creating Terrain
- Creating New Pokémon
Ground Maps and Cutscenes
Scripting
Documentation
Graphics
Audio
Dungeon Generation
Game Mechanics
- AI Overview
- Pokémon Spawn Features
- Move Ranges
- Map Statuses (weather, Electric Terrain, Trick Room, etc.)
- Terrain
- Statistics
- Status Conditions
- Recruitment
- Moves
- Items
- Abilities
Ground Maps and Cutscenes
Scripting
- Script Reference
- Service Callbacks
- Callable Functions on a...
Miscellaneous
- Controller Support
- C# Code Documentation links
