User contributions for IDK

From PMDOWiki
A user with 996 edits. Account created on 29 July 2022.
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14 April 2024

1 March 2024

29 February 2024

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16 February 2024

10 December 2023

28 October 2023

20 October 2023

18 October 2023

  • 05:0505:05, 18 October 2023 diff hist +2,621 N MonsterData ReferenceCreated page with "This page shows all properties of MonsterData, MonsterFormdata, and BaseMonsterForm that can be manipulated from Lua. == MonsterData.Name == Monster's name == MonsterData.Title == Monster's species title == MonsterData.Released == Is it released and allowed to show up in the game? == MonsterData.Comment == Comments visible to only developers == MonsterData.IndexNum == Index number of the monster for sorting. Must be unique == MonsterData.EXPTable =..."
  • 05:0005:00, 18 October 2023 diff hist +2,048 N ItemData ReferenceCreated page with "This page shows all properties of IntrinsicData that can be manipulated from Lua. == ItemData.Name == The name of the data == ItemData.Sprite == How the item looks in the game. == ItemData.Icon == The icon displayed next to the item's name. == ItemData.Desc == The description of the item == ItemData.Released == Is it released and allowed to show up in the game? == ItemData.Comment == Comments visible to only developers == ItemData.SortCategory ==..."
  • 04:5904:59, 18 October 2023 diff hist +1,402 N StatusData ReferenceCreated page with "This page shows all properties of StatusData that can be manipulated from Lua. == StatusData.Name == The name of the data == StatusData.Desc == The description of the data == StatusData.Released == Is it released and allowed to show up in the game? == StatusData.Comment == Comments visible to only developers == StatusData.MenuName == Determines if it shows up in the status menu. == StatusData.CarryOver == Determines if the status stays when chang..."
  • 04:5904:59, 18 October 2023 diff hist +878 N MapStatusData ReferenceCreated page with "This page shows all properties of MapStatusData that can be manipulated from Lua. == MapStatusData.Name == The name of the data == MapStatusData.Desc == The description of the data == MapStatusData.Released == Is it released and allowed to show up in the game? == MapStatusData.Comment == Comments visible to only developers == MapStatusData.CarryOver == Does it carry over between floors? == MapStatusData.Emitter == The VFX to play while the map sta..."
  • 04:5704:57, 18 October 2023 diff hist +872 N SkillData ReferenceCreated page with "This page shows all properties of SkillData that can be manipulated from Lua. == SkillData.Name == The name of the data == SkillData.Desc == The description of the data == SkillData.Released == Is it released and allowed to show up in the game? == SkillData.Comment == Comments visible to only developers == SkillData.IndexNum == Index number of the skill for sorting. Must be unique == SkillData.BaseCharges == The number of times the skill can be us..."
  • 04:5604:56, 18 October 2023 diff hist +463 N IntrinsicData ReferenceCreated page with "This page shows all properties of IntrinsicData that can be manipulated from Lua. == IntrinsicData.Name == The name of the data == IntrinsicData.Desc == The description of the data == IntrinsicData.Released == Is it released and allowed to show up in the game? == IntrinsicData.Comment == Comments visible to only developers == IntrinsicData.IndexNum == Index number of the intrinsic for sorting. Must be unique Category:Quick Reference"
  • 04:5504:55, 18 October 2023 diff hist +1,093 N TileData ReferenceCreated page with "This page shows all properties of TileData that can be manipulated from Lua. == TileData.Name == The name of the data == TileData.Desc == The description of the data == TileData.Released == Is it released and allowed to show up in the game? == TileData.Comment == Comments visible to only developers == TileData.Anim == The object animation used for this tile == TileData.Offset == The offset for which to draw the object animation == TileData.Layer..."
  • 04:5404:54, 18 October 2023 diff hist +7,860 N DataManager ReferenceCreated page with "This page shows all properties of DataManager that can be manipulated from Lua. It is referenced in lua with the shorthand <code>_DATA</code> == _DATA.Start == The parameters governing the start of the game. Such as starting character, map, level, etc. == _DATA.DefaultMonster == The monster ID consiered default for purposes of initialization == _DATA.DefaultSkill == The skill ID considered default for purposes of initialization and comparing to "nothing" ==..."
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