User contributions for IDK
From PMDOWiki
14 April 2024
- 18:3018:30, 14 April 2024 diff hist +34 Dev Mode Hide Objects
- 18:2418:24, 14 April 2024 diff hist +54 m Dev Mode No edit summary
- 18:2118:21, 14 April 2024 diff hist +137 Dev Mode full map screenshot
1 March 2024
- 00:3800:38, 1 March 2024 diff hist +2,135 N Avoiding Desyncs best practices troubleshooting split current
- 00:2200:22, 1 March 2024 diff hist +1,257 N Random Number Generators create page current
- 00:0900:09, 1 March 2024 diff hist +35 Pokémon Mystery Dungeon: Origins better image formats
- 00:0600:06, 1 March 2024 diff hist +45 N File:PromoLogo.png Category:Promotional Images current
- 00:0300:03, 1 March 2024 diff hist +177 Pokémon Mystery Dungeon: Origins images
- 00:0000:00, 1 March 2024 diff hist +45 N File:PromoMonsterHouse.gif Category:Promotional Images current
- 00:0000:00, 1 March 2024 diff hist +45 N File:PromoMapLayout.png Category:Promotional Images current
- 00:0000:00, 1 March 2024 diff hist +45 N File:PromoItems.png Category:Promotional Images current
- 00:0000:00, 1 March 2024 diff hist +45 N File:PromoFriendRescue.png Category:Promotional Images current
29 February 2024
- 23:5923:59, 29 February 2024 diff hist +45 N File:PromoExclusiveItem.gif Category:Promotional Images current
- 23:5923:59, 29 February 2024 diff hist +45 N File:PromoBossBattle.gif Category:Promotional Images current
- 23:5623:56, 29 February 2024 diff hist +2,494 N Pokémon Mystery Dungeon: Origins page creation
20 February 2024
- 00:4700:47, 20 February 2024 diff hist 0 Text Guide fix ein/eine/einen doc
16 February 2024
- 21:0021:00, 16 February 2024 diff hist +21 Text Guide italian indefinite examples
- 20:5620:56, 16 February 2024 diff hist +1,207 Script Reference v0.7.25 dump
- 20:5520:55, 16 February 2024 diff hist −6 DataManager Reference update 0.7.25
- 20:3320:33, 16 February 2024 diff hist −2 m Text Guide No edit summary
- 20:3020:30, 16 February 2024 diff hist +64 Text Guide El/La example
- 19:5819:58, 16 February 2024 diff hist +38 Text Guide No edit summary
- 19:5619:56, 16 February 2024 diff hist +207 Text Guide No edit summary
- 19:4719:47, 16 February 2024 diff hist +107 Text Guide No edit summary
- 19:4519:45, 16 February 2024 diff hist +21 Text Guide gender examples
- 19:4219:42, 16 February 2024 diff hist +7 m Text Guide No edit summary
- 19:4219:42, 16 February 2024 diff hist +694 Text Guide code formatting
- 19:3719:37, 16 February 2024 diff hist +325 Text Guide formatting
- 19:3019:30, 16 February 2024 diff hist +741 Text Guide korean indefinites
- 18:5918:59, 16 February 2024 diff hist +2,651 Text Guide explanations for latin indefinites
- 18:0718:07, 16 February 2024 diff hist +248 Text Guide Indefinite articles
10 December 2023
- 02:0502:05, 10 December 2023 diff hist +862 N Blob Water Step basic summary current
- 02:0302:03, 10 December 2023 diff hist +20 Floor Generation Overview No edit summary
28 October 2023
- 01:2701:27, 28 October 2023 diff hist +124 Release Candidate mods OFF
20 October 2023
- 03:5103:51, 20 October 2023 diff hist +129 Mass Sprite Import images current
- 03:5003:50, 20 October 2023 diff hist +45 N File:Maintenance Transfer Json Ignored.png Category:Maintenance Images current
- 03:5003:50, 20 October 2023 diff hist +45 N File:Maintenance Transfer Json.png Category:Maintenance Images current
- 03:5003:50, 20 October 2023 diff hist +45 N File:Maintenance Added Nodes.png Category:Maintenance Images current
- 03:4303:43, 20 October 2023 diff hist +272 Mass Sprite Import post-import inspection
- 03:4003:40, 20 October 2023 diff hist +71 N Category:Maintenance Created page with "Pages that detail the processes done regularly to keep PMDO up to date." current
- 03:4003:40, 20 October 2023 diff hist +28 Mass Sprite Import No edit summary
- 03:3703:37, 20 October 2023 diff hist +6,322 N Mass Sprite Import Created page with "PMDO's sprites and portraits are found in the <code>sprite/</code> and <code>portrait/</code> subdirectories of the https://github.com/PMDCollab/RawAsset repository. PMDO gets its sprites and portraits from two repositories: 1. https://github.com/PMDCollab/SpriteCollab , which is the repo of the PMD Sprite Repository. This contains all canon sprites and portraits from PMD2 plus custom ones by fans. 2. https://github.com/audinowho/CustomSpriteCollab , which is a custom..."
18 October 2023
- 05:0505:05, 18 October 2023 diff hist +2,621 N MonsterData Reference Created page with "This page shows all properties of MonsterData, MonsterFormdata, and BaseMonsterForm that can be manipulated from Lua. == MonsterData.Name == Monster's name == MonsterData.Title == Monster's species title == MonsterData.Released == Is it released and allowed to show up in the game? == MonsterData.Comment == Comments visible to only developers == MonsterData.IndexNum == Index number of the monster for sorting. Must be unique == MonsterData.EXPTable =..."
- 05:0005:00, 18 October 2023 diff hist +2,048 N ItemData Reference Created page with "This page shows all properties of IntrinsicData that can be manipulated from Lua. == ItemData.Name == The name of the data == ItemData.Sprite == How the item looks in the game. == ItemData.Icon == The icon displayed next to the item's name. == ItemData.Desc == The description of the item == ItemData.Released == Is it released and allowed to show up in the game? == ItemData.Comment == Comments visible to only developers == ItemData.SortCategory ==..."
- 04:5904:59, 18 October 2023 diff hist +1,402 N StatusData Reference Created page with "This page shows all properties of StatusData that can be manipulated from Lua. == StatusData.Name == The name of the data == StatusData.Desc == The description of the data == StatusData.Released == Is it released and allowed to show up in the game? == StatusData.Comment == Comments visible to only developers == StatusData.MenuName == Determines if it shows up in the status menu. == StatusData.CarryOver == Determines if the status stays when chang..."
- 04:5904:59, 18 October 2023 diff hist +878 N MapStatusData Reference Created page with "This page shows all properties of MapStatusData that can be manipulated from Lua. == MapStatusData.Name == The name of the data == MapStatusData.Desc == The description of the data == MapStatusData.Released == Is it released and allowed to show up in the game? == MapStatusData.Comment == Comments visible to only developers == MapStatusData.CarryOver == Does it carry over between floors? == MapStatusData.Emitter == The VFX to play while the map sta..."
- 04:5704:57, 18 October 2023 diff hist +872 N SkillData Reference Created page with "This page shows all properties of SkillData that can be manipulated from Lua. == SkillData.Name == The name of the data == SkillData.Desc == The description of the data == SkillData.Released == Is it released and allowed to show up in the game? == SkillData.Comment == Comments visible to only developers == SkillData.IndexNum == Index number of the skill for sorting. Must be unique == SkillData.BaseCharges == The number of times the skill can be us..."
- 04:5604:56, 18 October 2023 diff hist +463 N IntrinsicData Reference Created page with "This page shows all properties of IntrinsicData that can be manipulated from Lua. == IntrinsicData.Name == The name of the data == IntrinsicData.Desc == The description of the data == IntrinsicData.Released == Is it released and allowed to show up in the game? == IntrinsicData.Comment == Comments visible to only developers == IntrinsicData.IndexNum == Index number of the intrinsic for sorting. Must be unique Category:Quick Reference"
- 04:5504:55, 18 October 2023 diff hist +1,093 N TileData Reference Created page with "This page shows all properties of TileData that can be manipulated from Lua. == TileData.Name == The name of the data == TileData.Desc == The description of the data == TileData.Released == Is it released and allowed to show up in the game? == TileData.Comment == Comments visible to only developers == TileData.Anim == The object animation used for this tile == TileData.Offset == The offset for which to draw the object animation == TileData.Layer..."
- 04:5404:54, 18 October 2023 diff hist +7,860 N DataManager Reference Created page with "This page shows all properties of DataManager that can be manipulated from Lua. It is referenced in lua with the shorthand <code>_DATA</code> == _DATA.Start == The parameters governing the start of the game. Such as starting character, map, level, etc. == _DATA.DefaultMonster == The monster ID consiered default for purposes of initialization == _DATA.DefaultSkill == The skill ID considered default for purposes of initialization and comparing to "nothing" ==..."