Tutorial:Creating Dungeons from Scratch/Reference Table
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A companion reference table for dungeons, for checking what priorities steps require quickly.
Zone Steps
| Priority | Step |
|---|---|
| 2.1 | Handle Rescues |
| -6 | Show Floor Name |
| 1 | Money Spawn Zone Step |
| 1.1 | Item Spawn Zone Step |
| 1.2 | Team Spawn Zone Step |
| 1.3 | Tile Spawn Zone Step |
Type Dependent Steps
Grid
| Priority | Step |
|---|---|
| -5 | Init Grid Plan Step |
| -4 | Grid Path Steps |
| -4.1 | Connect Grid Branch Step |
| -4.2 | Combine Grid Room Step |
| -4.3 | Set Grid Defaults Step |
| -3 | Draw Grid To Floor Step |
| -1 | Draw Floor To Tile Step |
| 0.1 | Unbreakable Border Step |
| 2 | Floor Stairs Step |
List
| Priority | Step |
|---|---|
| -3 | Init Floor Plan Step |
| -2 | Floor Path Branch |
| -1 | Draw Floor To Tile Step |
| 0.1 | Unbreakable Border Step |
| 2 | Floor Stairs Step |
Mapped
| Priority | Step |
|---|---|
| -7 | Mapped Room Step |
General Steps
| Priority | Step |
|---|---|
| -6 | Map Data Step |
| -6 | Default Map Status Step |
| 1.2 | Mob Spawn Settings Step |
| 3 | Perlin Water Step |
| 3.1 | Drop Diagonal Block Step |
| 3.2 | Erase Isolated Step |
| 4 | Map Texture Step or Map Dict Texture Step |
| 5 | Random Room Spawn Step (traps) |
| 5 | Spaced Room Spawn Step (wonder tiles) |
| 6 | Terminal Spawn Step (money) |
| 6.1 | Due Spawn Step (items) |
| 6.1 | Terrain Spawn Step (wall/grass items) |
| 6.2 | Place Random Mobs Step |
| 7 | Detect Isolated Stairs Step |
