Map Dict Texture Step
The Map Dict Texture Step is a floor generation step. Its typical priority is 4. It is a variation of the Map Texture Step.
This step is used to define the appearance of multiple different types of tiles.
Usage
While Map Texture Step is used for most dungeons, it only supports dungeons that use a typical tileset of floor, walls, and a secondary tile. That step does not support additional tiles, such as tall grass. Thus, when creating a floor that has those tiles, Map Dict Texture Step is used instead to texture tiles.
This is done by mapping each texture to be used to its matching tile type.
Floors with the typical three tiles may still use the texture dictionary, however it is a little bit more complicated to do so.
Fields
The following fields are present in MapDictTextureStep.
Texture Map
This defines the dictionary of textures itself, allowing textures to be mapped to tiles.
Each tile type is the key, while each texture is the defined value.
The default textures that each floor is generally expected to need are the floor, unbreakable, and wall values. From there, the other tiles that are desired (such as water, grass, and lava) can be added.
Blank BG
When no tiles have been placed, this is the texture that will always be used. Most common texture is the same as the walls.
Other Fields
Other fields, like Layered Ground, Independent Ground, and Ground Element, can be found on the Map Texture Step page.
