Perlin Water Step
The Blob Water Step is a floor generation step. Its typical priority is 3.
Usage
This step is used to generate terrain randomly using perlin noise.
Fields
This step has the following fields.
Order Complexity
How many iterations of perlin noise to generate the terrain with. The higher the complexity, the more natural the terrain looks.
Order Softness
The smallest possible area of tile that is allowed to generate together. Given the value is y, the smallest possible area becomes y^2.
Water Percent
The percent change that terrain can occur on each tile. Note that this considers all tiles on the map, not just the ones that are valid to place terrain on.
Bowl
If true, the terrain is distorted to become a bowl-like shape to prevent awkward cutoffs at the edge of the map.
Terrain
The terrain that will be painted with the step.
Terrain Stencil
The requirements that must be met for a tile to be able to be replaced by the terrain. For more information, see stencils.
