Due Spawn Step

From PMDOWiki

The Due Spawn Step is a floor generation step. Its typical priority is 6.1.

Usage

The due spawn step can be used to spawn multiple different spawnables based on how far they are from the entrance of the map. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exits, and Money Spawns.

Fields

This step has the following fields.

Success Percent

The percent chance that a room's chance to spawn an object will be multiplied, further from the entrance.

Include Halls

If checked, halls will be included as a valid position for objects to be spawned in.

Filters

The conditions that must be true for objects to spawn. For more information, see filters.

Spawn

Used to determine what or how things will spawn. For more information, see spawn tables.