Status Conditions

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Status conditions, or statuses, are abnormal effects that may affect a Pokémon in battle. Status conditions can have either positive or negative effects.

Major Status Conditions

The major status conditions correspond to the non-violate status conditions of the main series. Pokémon can only have one major status condition at a time. If another status condition is attempted to be inflicted on them, they will keep the status that they currently have. Pokémon inflicted with major status conditions will take additional damage from moves like Hex.

Poisoned

A poisoned Pikachu taking damage every turn.

A poisoned Pokémon will take damage every turn for 6 turns. The Pokémon will take less damage if it waits in place on that turn, taking damage equivalent to 1/16 of its max HP while waiting, and 1/8 of its max HP while moving or attacking.

PoisonPoison- and SteelSteel-type Pokémon cannot be poisoned or badly poisoned. The ability corrosion bypasses this immunity for poison and poison inflicting moves.

Healing items and effects will only recover half as much HP, and the Pokémon will not recover HP naturally.

Badly Poisoned

A badly poisoned Deerling taking increasingly more damage after attacking.

Badly poisoned Pokémon will increase the amount of damage taken by the poison every time they use a move. As before, the damage will start at 1/16 for standing still and 1/8 for moving, but increases by an additional 1/16 anytime the Pokémon uses a move.

Paralyzed

A paralyzed Spheal being unable to move every other turn.

A paralyzed Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. ElectricElectric-type Pokémon cannot be paralyzed.

Paralysis will last for 10 turns when inflicted by the Petrify Orb.

Burned

A burned Whismur taking damage after attacking.

A burned Pokémon will have its Attack stat reduced by 1/3, and will take 1/8 of its max HP as damage every time it attacks. This status condition lasts for the entire floor, or until being removed. FireFire-type Pokémon cannot be burned.

Burns can be cured by stepping onto water tiles.

Asleep

A sleeping Metang.

A sleeping Pokémon will be unable to act until it takes damage from an attack, or after 5 turns. Non-damaging attacks will take 1 turn off the countdown.

Sleep will last for 15 turns when inflicted by the Slumber Orb.

Sleep will last for 20 turns when inflicted by the Sleep Seed.

Sleep will last an unlimited number of turns when the Stayaway Orb is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns.

Frozen

A frozen Tepig freeing itself by using Flame Charge.

A frozen Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a FireFire-type move used on it, or by using a Fire-type move of its own. IceIce-type Pokémon cannot be frozen.

Freezing will last for 30 turns when inflicted by the Ice Seed.

Freezing will last for 20 turns when inflicted by the Freeze Orb.

General Harmful Status

These status conditions are often inflicted using status moves, through orb effects, or attacks. They come from multiple different sources and are commonly encountered. They hinder the affected Pokémon in some way.

Confused

A confused Spinda and Psyduck having trouble aiming while battling.

A confused Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%.

Additionally, the moves and items of confused Pokémon will affect both allies and enemies equally, regardless of whether they normally affect either only allies or only enemies.

Confusion will last for 15 turns when inflicted by the Totter Orb.

Immobilized

An immobilized Raboot returning to its original position after using Quick Attack.

An immobilized Pokémon is unable to move for 5 turns, though it may still attack and use items freely. While immobilized, moves that would normally bring the user forward, such as Quick Attack, will instead return the Pokémon to its original location. GhostGhost-type Pokémon cannot be immobilized.

Immobilization will last for 20 turns when inflicted by the Foe-Hold Orb.

Cringe

Nickit cringing due to Tyrogue's Fake Out.

A cringing (or "flinching") Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn.

Cringe will last for 3 turns if inflicted by the Fear Wand.

Specialized Harmful Status

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These harmful statuses are typically inflicted only by specific moves and/or abilities.

In Love

Poochyena in love with Skitty due to Cute Charm.

A Pokémon who is in love (or "infatuated") cannot use moves or items on the Pokémon who inflicted the status for 10 turns. If it does, the attack will automatically miss. This status can normally only be inflicted on Pokémon of the opposite gender, unless the Gender Unlock mod is enabled. This effect is inflicted by the move Attract and the ability Cute Charm.

Taunted

File:Status Taunted.gif
A Pokémon that can't use a status move due to taunt.

A taunted Pokémon may only use status moves. This effect is inflicted by the move Taunt.

Tormented

File:Status Tormented.gif
A Pokémon that can't use two moves in a row because of tormented.

A tormented Pokémon cannot use the same move twice in a row. This effect is inflicted by the move Torment.

Perish Count

The first time the Pokémon is hit by the move Perish Song, they are inflicted with the Perish Count status. This status starts at 3, and lowers by 1 with each successive use of Perish Song, causing the Pokémon to faint once it reaches 0. The Perish Count has no timer, and will last the entire floor unless cured.

Leech Seed

A Pokémon inflicted with Leech Seed will lose 1/12 of its max HP at the end of every turn, while the nearest enemy Pokémon will recover the same amount. Leech Seed wears off once the affected Pokémon is at least 5 tiles away from any enemy Pokémon, but will otherwise last indefinitely. This effect is inflicted by the move Leech Seed.

GrassGrass-type Pokémon cannot be seeded.

Heal Block

Heal Block prevents the the affected Pokémon from recovering HP by any means for 50 turns. Healing items or moves may still be used, but no HP will be recovered. This effect is inflicted by the move Heal Block.

Embargo

Embargo prevents the affected Pokémon from using or throwing any items for 50 turns. Held items may still be equipped, but their effects will not activate. This effect is inflicted by the move Embargo.

Exposed

An Exposed Pokémon loses all of its resistances and immunities, taking neutral damage from them instead. Additionally, any increases to the Pokémon's evasion are ignored. This effect lasts for 30 turns, and is inflicted by the move Foresight.

Disabled

Upon being disabled, the last move used by that Pokémon becomes unable to be selected for the rest of the floor. This effect is inflicted by the moves Disable and Imprison, as well as the Seal Trap.

Beneficial Status

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Status effects that benefit the Pokémon that have them.

Reflect

Reflect halves all physical damage the Pokémon takes for 10 turns. This effect is inflicted by the move Reflect.

Light Screen

Light Screen halves all special damage the Pokémon takes for 10 turns. This effect is inflicted by the move Light Screen.

Aqua Ring

Aqua Ring recovers 1/8 of the Pokémon's max HP at the end of every turn, for 10 turns. This effect is inflicted by the move Aqua Ring.

Wish

Wish counts down for 3 turns, then recovers 1/2 of the Pokémon's max HP. This effect is inflicted by the move Wish.

Safeguard

Safeguard prevents the Pokémon from being inflicted with negative status effects for 15 turns. This effect is inflicted by the move Safeguard.

Sure Shot

Sure Shot guarantees that all moves used by the Pokémon for the next 25 turns cannot miss. This effect is inflicted by the moves Lock-On and Mind Reader, as well as the All-Aim Orb.

Miracle Eye

Miracle Eye allows the Pokémon to ignore the type resistances and immunities of enemy Pokémon, as well as any positive changes to their evasion, for 10 turns. This effect is inflicted by the move Miracle Eye.

Invisible

The Invisible status causes the Pokémon to disappear, becoming undetectable by enemy Pokémon for the next 30 turns. An invisible Pokémon in the Player's party will become transparent, while an invisible enemy's sprite will disappear completely.

Invisible Pokémon may still attack and use items without losing their invisibility.

While invisible Pokémon will not be targeted by the AI, they may still be damaged if they are within range of an attack launched at another Pokémon. Likewise, while the player can not see an invisible enemy, they may still damage them by guessing their location and attacking in that direction.

This effect is inflicted by the Vanish Wand.

Neutral Status

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Status effects that may have negative and positive side effects, or have effects that may situationally be helpful or situationally harmful.

Sleepless

Sleepless prevents the Pokémon from being inflicted with the Asleep or Drowsy statuses for the next 50 turns. While usually beneficial, it also prevents the Pokemon from using the move Rest to recover HP. Sleepless is inflicted by the move Uproar.

Ingrain

Ingrain recovers 1/6 of the Pokémon's max HP at the end of every turn, for 10 turns. The Pokémon is unable to move while ingrained, but may still use attacks and items. This effect is inflicted by the move Ingrain.

Chasing

After successfully hitting an enemy Pokémon with the move Pursuit or Block, the user of that move is inflicted with the Chasing status for 5 turns. During this time, at the start of the user's turns, if they are 2 or more tiles away from the target Pokémon, they will randomly teleport to a tile adjacent to the target. While this does prevent the enemy Pokémon from escaping, it can also cause the user to teleport into unfavorable positions if other enemies are nearby.

Bind

After being hit by the move Bind, the Pokémon is inflicted with the Bind status and is unable to move, attack, or use items for 3 turns, taking damage from the enemy Pokémon at the end of each turn. The enemy Pokémon, however, is also unable to move or cancel the attack during this time, leaving them open to being attacked by the target's allies.

On-hit Status

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Status effects that have some effect when the Pokémon is hit by an opponent.

Grudge

While the Pokémon is holding a Grudge, any enemy Pokémon that damages it with a move will lose 3pp each from all of its moves. Attacking the Pokémon with a regular attack or status move will not trigger Grudge's PP loss, and Grudge will not trigger if the Pokémon faints from the attack.

This effect is inflicted by the move Grudge and the Grudge Trap.

Destiny Bond

After successfully hitting an enemy Pokemon with the move Destiny Bond, the user of that move is inflicted with the Destiny Bond status for 3 turns. Anytime the user is damaged by an attack during this time, the targeted Pokémon will take the same amount of damage. Destiny Bond's shared damage will only apply to attacks and items; damage the user takes from traps or status effects will not damage the target. If the user faints, the enemy will not take damage from that attack.

Mini-Counter

Mini-Counter causes all attacks that hit the inflicted Pokémon to deal the same amount of damage to the attacker. Mini-counter's damage will only apply to attacks and items, not indirect damage from status effects. If the user faints, the enemy will not take damage from that attack.

This effect lasts for 50 turns, and is inflicted by the Rebound Orb.