Status Conditions: Difference between revisions
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=== Poisoned === | === Poisoned === | ||
[[File:Status_Poisoned.gif|thumb|A poisoned [[Pikachu]] taking damage every turn.]] | |||
A '''poisoned''' Pokémon will take damage every turn for 6 turns. The Pokémon will take less damage if it waits in place on that turn, taking damage equivalent to <sup>1</sup>/<sub>16</sub> of its max HP while waiting, and <sup>1</sup>/<sub>8</sub> of its max HP while moving or attacking. {{TypeIcon|type=Poison}}Poison- and {{TypeIcon|type=Steel}}Steel-type Pokémon cannot be poisoned or badly poisoned. | A '''poisoned''' Pokémon will take damage every turn for 6 turns. The Pokémon will take less damage if it waits in place on that turn, taking damage equivalent to <sup>1</sup>/<sub>16</sub> of its max HP while waiting, and <sup>1</sup>/<sub>8</sub> of its max HP while moving or attacking. {{TypeIcon|type=Poison}}Poison- and {{TypeIcon|type=Steel}}Steel-type Pokémon cannot be poisoned or badly poisoned. | ||
Healing items and effects will only recover half as much HP, and the Pokémon will not recover HP naturally. | Healing items and effects will only recover half as much HP, and the Pokémon will not recover HP naturally. | ||
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==== Badly Poisoned ==== | ==== Badly Poisoned ==== | ||
[[File:Status_BadlyPoisoned.gif|thumb|A badly poisoned [[Deerling]] taking increasingly more damage after attacking.]] | |||
'''Badly poisoned''' Pokémon will increase the amount of damage taken by the poison every time they use a move. As before, the damage will start at <sup>1</sup>/<sub>16</sub> for standing still and <sup>1</sup>/<sub>8</sub> for moving, but increases by an additional <sup>1</sup>/<sub>16</sub> anytime the Pokémon uses a move. | '''Badly poisoned''' Pokémon will increase the amount of damage taken by the poison every time they use a move. As before, the damage will start at <sup>1</sup>/<sub>16</sub> for standing still and <sup>1</sup>/<sub>8</sub> for moving, but increases by an additional <sup>1</sup>/<sub>16</sub> anytime the Pokémon uses a move. | ||
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=== Paralyzed === | === Paralyzed === | ||
[[File:Status_Paralyzed.gif|thumb|A paralyzed [[Spheal]] being unable to move every other turn.]] | |||
A '''paralyzed''' Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. {{TypeIcon|type=Electric}}Electric-type Pokémon cannot be paralyzed. | A '''paralyzed''' Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. {{TypeIcon|type=Electric}}Electric-type Pokémon cannot be paralyzed. | ||
Paralysis will last for 10 turns when inflicted by the [[Petrify Orb]]. | Paralysis will last for 10 turns when inflicted by the [[Petrify Orb]]. | ||
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=== Burned === | === Burned === | ||
[[File:Status_Burned.gif|thumb|A burned [[Whismur]] taking damage after attacking.]] | |||
A '''burned''' Pokémon will have its Attack stat reduced by <sup>1</sup>/<sub>3</sub>, and will take <sup>1</sup>/<sub>8</sub> of its max HP as damage every time it attacks. This status condition lasts for the entire floor, or until being removed. {{TypeIcon|type=Fire}}Fire-type Pokémon cannot be burned. | A '''burned''' Pokémon will have its Attack stat reduced by <sup>1</sup>/<sub>3</sub>, and will take <sup>1</sup>/<sub>8</sub> of its max HP as damage every time it attacks. This status condition lasts for the entire floor, or until being removed. {{TypeIcon|type=Fire}}Fire-type Pokémon cannot be burned. | ||
Burns can be cured by stepping onto [[Terrain|water tiles]]. | Burns can be cured by stepping onto [[Terrain|water tiles]]. | ||
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=== Asleep === | === Asleep === | ||
[[File:Status_Asleep.gif|thumb|A sleeping [[Metang]].]] | |||
A '''sleeping''' Pokémon will be unable to act until it takes damage from an attack, or after 5 turns. | A '''sleeping''' Pokémon will be unable to act until it takes damage from an attack, or after 5 turns. | ||
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Sleep will last an unlimited number of turns when the [[Stayaway Orb]] is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns. | Sleep will last an unlimited number of turns when the [[Stayaway Orb]] is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns. | ||
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=== Frozen === | === Frozen === | ||
[[File:Status_Frozen.gif|thumb|A frozen [[Tepig]] freeing itself by using [[Flame Charge]].]] | |||
A '''frozen''' Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a {{TypeIcon|type=Fire}}Fire-type move used on it, or by using a Fire-type move of its own. {{TypeIcon|type=Ice}}Ice-type Pokémon cannot be frozen. | A '''frozen''' Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a {{TypeIcon|type=Fire}}Fire-type move used on it, or by using a Fire-type move of its own. {{TypeIcon|type=Ice}}Ice-type Pokémon cannot be frozen. | ||
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Freezing will last for 20 turns when inflicted by the [[Freeze Orb]]. | Freezing will last for 20 turns when inflicted by the [[Freeze Orb]]. | ||
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== Minor status conditions == | == Minor status conditions == | ||
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=== Confused === | === Confused === | ||
[[File:Status_Confused.gif|thumb|A confused [[Spinda]] and [[Psyduck]] having trouble aiming while battling.]] | |||
A '''confused''' Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%. | A '''confused''' Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%. | ||
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Confusion will last for 15 turns when inflicted by the [[Totter Orb]]. | Confusion will last for 15 turns when inflicted by the [[Totter Orb]]. | ||
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=== Immobilized === | === Immobilized === | ||
[[File:Status_Immobilized.gif|thumb|An immobilized [[Raboot]] returning to its original position after using [[Quick Attack]].]] | |||
An '''immobilized''' Pokémon is unable to move for 5 turns, though it may still attack and use items freely. While immobilized, moves that would normally bring the user forward, such as [[Quick Attack]], will instead return the Pokémon to its original location. | An '''immobilized''' Pokémon is unable to move for 5 turns, though it may still attack and use items freely. While immobilized, moves that would normally bring the user forward, such as [[Quick Attack]], will instead return the Pokémon to its original location. | ||
Immobilization will last for 20 turns when inflicted by the [[Foe-Hold Orb]]. | Immobilization will last for 20 turns when inflicted by the [[Foe-Hold Orb]]. | ||
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=== Cringe === | === Cringe === | ||
[[File:Status_Cringe.gif|thumb|[[Nickit]] cringing due to [[Tyrogue]]'s [[Fake Out]].]] | |||
A '''cringing''' (or "flinching") Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn. | A '''cringing''' (or "flinching") Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn. | ||
Cringe will last for 3 turns if inflicted by the [[Fear Wand]]. | Cringe will last for 3 turns if inflicted by the [[Fear Wand]]. | ||
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=== In Love === | === In Love === | ||
[[File:Status_InLove.gif|thumb|[[Poochyena]] in love with [[Skitty]] due to [[Cute Charm]].]] | |||
A Pokémon who is '''in love''' (or "infatuated") cannot use moves or items on the Pokémon who inflicted the status for 10 turns. If it does, the attack will [[forced miss|automatically miss]]. This status can normally only be inflicted on Pokémon of the opposite gender, unless the [[Gender Unlock]] mod is enabled. | A Pokémon who is '''in love''' (or "infatuated") cannot use moves or items on the Pokémon who inflicted the status for 10 turns. If it does, the attack will [[forced miss|automatically miss]]. This status can normally only be inflicted on Pokémon of the opposite gender, unless the [[Gender Unlock]] mod is enabled. | ||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] | ||
Revision as of 03:37, 23 August 2025
Status conditions, or statuses, are abnormal effects that may affect a Pokémon in battle. Status conditions can have either positive or negative effects.
Major status conditions
A Pokémon can only have one major status condition at a time. Pokémon inflicted with major status conditions will take additional damage from moves like Hex.
Poisoned

A poisoned Pokémon will take damage every turn for 6 turns. The Pokémon will take less damage if it waits in place on that turn, taking damage equivalent to 1/16 of its max HP while waiting, and 1/8 of its max HP while moving or attacking. Poison- and Steel-type Pokémon cannot be poisoned or badly poisoned.
Healing items and effects will only recover half as much HP, and the Pokémon will not recover HP naturally.
Badly Poisoned

Badly poisoned Pokémon will increase the amount of damage taken by the poison every time they use a move. As before, the damage will start at 1/16 for standing still and 1/8 for moving, but increases by an additional 1/16 anytime the Pokémon uses a move.
Paralyzed

A paralyzed Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. Electric-type Pokémon cannot be paralyzed.
Paralysis will last for 10 turns when inflicted by the Petrify Orb.
Burned

A burned Pokémon will have its Attack stat reduced by 1/3, and will take 1/8 of its max HP as damage every time it attacks. This status condition lasts for the entire floor, or until being removed. Fire-type Pokémon cannot be burned.
Burns can be cured by stepping onto water tiles.
Asleep

A sleeping Pokémon will be unable to act until it takes damage from an attack, or after 5 turns.
Sleep will last for 15 turns when inflicted by the Slumber Orb.
Sleep will last for 20 turns when inflicted by the Sleep Seed.
Sleep will last an unlimited number of turns when the Stayaway Orb is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns.
Frozen

A frozen Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a Fire-type move used on it, or by using a Fire-type move of its own. Ice-type Pokémon cannot be frozen.
Freezing will last for 30 turns when inflicted by the Ice Seed.
Freezing will last for 20 turns when inflicted by the Freeze Orb.
Minor status conditions
A Pokémon can be inflicted with any number of minor status conditions.
Confused

A confused Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%.
Additionally, the moves and items of confused Pokémon will affect both allies and enemies equally, regardless of whether they normally affect either only allies or only enemies.
Confusion will last for 15 turns when inflicted by the Totter Orb.
Immobilized

An immobilized Pokémon is unable to move for 5 turns, though it may still attack and use items freely. While immobilized, moves that would normally bring the user forward, such as Quick Attack, will instead return the Pokémon to its original location.
Immobilization will last for 20 turns when inflicted by the Foe-Hold Orb.
Cringe

A cringing (or "flinching") Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn.
Cringe will last for 3 turns if inflicted by the Fear Wand.
In Love

A Pokémon who is in love (or "infatuated") cannot use moves or items on the Pokémon who inflicted the status for 10 turns. If it does, the attack will automatically miss. This status can normally only be inflicted on Pokémon of the opposite gender, unless the Gender Unlock mod is enabled.





