Castaway Cave: Difference between revisions
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}} | }} | ||
'''Castaway Cave''' is a dungeon in [[PMDO]] accessible from [[Base Camp]]. This dungeon has "up" stairs on each floor, which allow the player to go back a floor, exiting on B1F. In order to fully clear the dungeon after reaching its end, the player must find the exit stairs on B1F. | '''Castaway Cave''' is a dungeon in [[PMDO]] accessible from [[Base Camp]]. It is also available in [[Roguelocke]] mode. | ||
This dungeon has "up" stairs on each floor, which allow the player to go back a floor, exiting on B1F. In order to fully clear the dungeon after reaching its end, the player must find the exit stairs on B1F. | |||
__TOC__ | __TOC__ | ||
<br clear=all> | <br clear=all> | ||
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=== Last Floor === | === Last Floor === | ||
[[file:Castaway_Cave_Cradle.png|right|thumb|frame|The sea cradle.]] | [[file:Castaway_Cave_Cradle.png|right|thumb|frame|The sea cradle.]] | ||
On the last floor, the sea cradle can be found in one of the rooms. It contains a single | On the last floor, the sea cradle can be found in one of the rooms. It contains a single {{:Mystery Egg/Data|ItemLinkWithSprite}}, which is unique and can only be obtained once. | ||
==== Taking the Treasure ==== | ==== Taking the Treasure ==== | ||
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|start_floor=1 | |start_floor=1 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Clamp, Whirlpool, Iron Defense | |moves=[[Clamp]], [[Whirlpool]], [[Iron Defense]] | ||
|notes=Held: [[Pearl]]<br>Doesn't move<br> | |notes=Held: [[Pearl]]<br>Doesn't move<br>Does not respawn | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=1 | |start_floor=1 | ||
|end_floor=4 | |end_floor=4 | ||
|moves=Heart Stamp, Confusion | |moves=[[Heart Stamp]], [[Confusion]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=1 | |start_floor=1 | ||
|end_floor=6 | |end_floor=6 | ||
|moves=Horn Attack, Water Pulse | |moves=[[Horn Attack]], [[Water Pulse]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=1 | |start_floor=1 | ||
|end_floor=6 | |end_floor=6 | ||
|moves=Icy Wind, Encore | |moves=[[Icy Wind]], [[Encore]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=1 | |start_floor=1 | ||
|end_floor=8 | |end_floor=8 | ||
|moves=Bite, Screech | |moves=[[Bite]], [[Screech]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=3 | |start_floor=3 | ||
|end_floor=8 | |end_floor=8 | ||
|moves=Mud Bomb, Hidden Power | |moves=[[Mud Bomb]], [[Hidden Power]] | ||
|notes=East form | |notes=East form | ||
}} | }} | ||
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|start_floor=3 | |start_floor=3 | ||
|end_floor=8 | |end_floor=8 | ||
|moves=Wing Attack, Bubble Beam | |moves=[[Wing Attack]], [[Bubble Beam]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=3 | |start_floor=3 | ||
|end_floor=8 | |end_floor=8 | ||
|moves=Smokescreen, Twister | |moves=[[Smokescreen]], [[Twister]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=5 | |start_floor=5 | ||
|end_floor=10 | |end_floor=10 | ||
|moves=Confuse Ray, Spark | |moves=[[Confuse Ray]], [[Spark]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=7 | |start_floor=7 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Auotomize, Shadow Sneak | |moves=[[Auotomize]], [[Shadow Sneak]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=7 | |start_floor=7 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Psywave, Imprison | |moves=[[Psywave]], [[Imprison]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=7 | |start_floor=7 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Knock Off, Bubble | |moves=[[Knock Off]], [[Bubble]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=7 | |start_floor=7 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Acid Spray, Wrap | |moves=[[Acid Spray]], [[Wrap]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=9 | |start_floor=9 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Spike Cannon, Lucky Chant, Ancient Power | |moves=[[Spike Cannon]], [[Lucky Chant]], [[Ancient Power]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=11 | |start_floor=11 | ||
|end_floor=12 | |end_floor=12 | ||
|moves=Twister, Dragon Rage | |moves=[[Twister]], [[Dragon Rage]] | ||
|notes=Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met | |notes=Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met | ||
}} | }} | ||
|} | |} | ||
=== Pursuers === | === Pursuers === | ||
These {{pokemon}} begin spawning once the {{:Mystery Egg/Data|ItemLinkWithSprite}} is picked up. | |||
{| class="wikitable" | {| class="wikitable" | ||
{{EncounterHeader}} | {{EncounterHeader}} | ||
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|start_floor=12 | |start_floor=12 | ||
|end_floor=5 | |end_floor=5 | ||
|moves=Ice Fang, Sucker Punch, Dive | |moves=[[Ice Fang]], [[Sucker Punch]], [[Dive]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=12 | |start_floor=12 | ||
|end_floor=5 | |end_floor=5 | ||
|moves=Amnesia, Draining Kiss, Dive | |moves=[[Amnesia]], [[Draining Kiss]], [[Dive]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=12 | |start_floor=12 | ||
|end_floor=5 | |end_floor=5 | ||
|moves=Anchor Shot, Giga Drain, Metal Sound | |moves=[[Anchor Shot]], [[Giga Drain]], [[Metal Sound]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=10 | |start_floor=10 | ||
|end_floor=5 | |end_floor=5 | ||
|moves=Supersonic, Bubble Beam | |moves=[[Supersonic]], [[Bubble Beam]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=8 | |start_floor=8 | ||
|end_floor=1 | |end_floor=1 | ||
|moves=Wide Guard, Psybeam | |moves=[[Wide Guard]], [[Psybeam]] | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
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|start_floor=8 | |start_floor=8 | ||
|end_floor=1 | |end_floor=1 | ||
|moves=Whirlpool, Water Pulse | |moves=[[Whirlpool]], [[Water Pulse]] | ||
}} | }} | ||
|} | |} | ||
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== Traps == | == Traps == | ||
{{ | {| class="wikitable" | ||
{{TrapHeader}} | |||
{{TrapRow | |||
|trap=Trip | |||
|start_floor=1 | |||
|end_floor=12 | |||
}} | |||
{{TrapRow | |||
|trap=Slow | |||
|start_floor=1 | |||
|end_floor=12 | |||
}} | |||
{{TrapRow | |||
|trap=Chestnut | |||
|start_floor=1 | |||
|end_floor=12 | |||
}} | |||
{{TrapRow | |||
|trap=Gust | |||
|start_floor=1 | |||
|end_floor=12 | |||
}} | |||
{{TrapRow | |||
|trap=Grimy | |||
|start_floor=1 | |||
|end_floor=12 | |||
}} | |||
|} | |||
== Related Articles == | |||
{{PMDO Dungeons}} | |||
Latest revision as of 02:34, 7 April 2026
Castaway Cave
| |
|---|---|
| Zone ID | castaway_cave
|
| Prerequisites | Clear Lava Floe Island |
| Floors | 12 |
| Darkness | Yes |
| Main type | None |
| Tileset | Miracle Sea (B1F-B6F) Stormy Sea 1 (B8F-B12F) |
| Music | "Thirty Years I've Been Sailing the Sea" |
| Allowances | |
| Items | No restriction |
| Starting level | Current |
| Team size | 4 |
Castaway Cave is a dungeon in PMDO accessible from Base Camp. It is also available in Roguelocke mode.
This dungeon has "up" stairs on each floor, which allow the player to go back a floor, exiting on B1F. In order to fully clear the dungeon after reaching its end, the player must find the exit stairs on B1F.
Exploration
Rooms are generated on a grid using GridPathBranch, creating a simple path of connecting rooms. Round and cave type rooms can be found. Several rooms will also merge into larger rooms.
The size of the cells on each floor is 4x4. B1F-B3F generate with 9x7 cells, B4F-B7F have 10x8 cells, B7F-B10F have 10x8 cells, and B11F-B12F has 11x8 cells.
Water generates throughout the dungeon in high quantities.
At least one vault that can be opened with a switch is guaranteed to spawn on floors B1F-B12F.
Floor chests have a chance of spawning on floors B5F-B11F, which can be opened using a key.
In the release candidate, 1-3 move tutors will spawn on floors 1-12F. These tutors will teach Electric, Grass, or Dark-type moves.
Last Floor

On the last floor, the sea cradle can be found in one of the rooms. It contains a single
Mystery Egg, which is unique and can only be obtained once.
Taking the Treasure
The dungeon changes when the Mystery Egg is picked up by the player. The music track changes to You Shall Not Take the Treasure of the Sea.
There are no exit stairs present on the floor. Instead, the player must take reverse stairs to go back floors, aiming to reach the exit stairs on B1F. New Pokémon begin to spawn on the floors, attacking with far-reaching, status, and trapping moves that will slow down the player.
Pokémon
| Pokémon | Level | Floors | Ability | Moves | Notes | |
|---|---|---|---|---|---|---|
| Clamperl | Lv. 26 | 1–12F | Random | Clamp Whirlpool Iron Defense |
Held: Pearl Doesn't move Does not respawn | |
| Woobat | Lv. 23 | 1–4F | Random | Heart Stamp Confusion |
||
| Goldeen | Lv. 23 | 1–6F | Random | Horn Attack Water Pulse |
||
| Seel | Lv. 22 | 1–6F | Random | Icy Wind Encore |
||
| Carvanha | Lv. 24 | 1–8F | Random | Bite Screech |
||
| Shellos | Lv. 24 | 3–8F | Random | Mud Bomb Hidden Power |
East form | |
| Mantyke | Lv. 23 | 3–8F | Random | Wing Attack Bubble Beam |
||
| Horsea | Lv. 24 | 3–8F | Random | Smokescreen Twister |
||
| Chinchou | Lv. 26 | 5–10F | Random | Confuse Ray Spark |
||
| Honedge | Lv. 28 | 7–12F | Random | Auotomize Shadow Sneak |
||
| Bronzor | Lv. 27 | 7–12F | Random | Psywave Imprison |
||
| Corphish | Lv. 27 | 7–12F | Random | Knock Off Bubble |
||
| Tentacool | Lv. 28 | 7–12F | Random | Acid Spray Wrap |
||
| Corsola | Lv. 27 | 9–12F | Random | Spike Cannon Lucky Chant Ancient Power |
||
| Dratini | Lv. 25 | 11–12F | Random | Twister Dragon Rage |
Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met | |
Pursuers
These Pokémon begin spawning once the
Mystery Egg is picked up.
| Pokémon | Level | Floors | Ability | Moves | Notes | |
|---|---|---|---|---|---|---|
| Huntail | Lv. 30 | 12–5F | Random | Ice Fang Sucker Punch Dive |
||
| Gorebyss | Lv. 30 | 12–5F | Random | Amnesia Draining Kiss Dive |
||
| Dhelmise | Lv. 32 | 12–5F | Random | Anchor Shot Giga Drain Metal Sound |
||
| Phione | Lv. 33 | 10–5F | Random | Supersonic Bubble Beam |
||
| Mantine | Lv. 32 | 8–1F | Random | Wide Guard Psybeam |
||
| Wailmer | Lv. 32 | 8–1F | Random | Whirlpool Water Pulse |
||
Items
Traps
| Image | Trap | Floors |
|---|---|---|
| Trip | 1–12F | |
| Slow | 1–12F | |
| Chestnut | 1–12F | |
| Gust | 1–12F | |
| Grimy | 1–12F |




