Tiny Tunnel: Difference between revisions

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Created page with "{{SingleSectionDungeonInfobox |dungeon_name=Tiny Tunnel |zone_id=tiny_tunnel |prerequisites=Clear Tropical Path (secret room) |floors=10 |tileset=Thunderwave Cave (1BF-4BF) <br>Murky Cave (5BF-8BF) |music=Random Dungeon Theme 2 (1BF-4BF)<br>Mysticism of the Thorns ~ Bramble Woods (5BF-8BF) |image=Tiny_Tunnel.png |main_type={{TypeAndIcon|type=Bug}} |darkness=Yes |max_items=8 |level_reset=5 |team_size=2 }} '''Tiny Tunnel''' is a dungeon in PMDO accessible from F..."
 
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{{SingleSectionDungeonInfobox
{{DungeonInfobox
|dungeon_name=Tiny Tunnel
|dungeon_name=Tiny Tunnel
|zone_id=tiny_tunnel
|zone_id=tiny_tunnel
|prerequisites=Clear [[Tropical Path]] (secret room)
|prerequisites=Clear [[Tropical Path]] (secret room)
|floors=10
|floors=10
|tileset=Thunderwave Cave (1BF-4BF) <br>Murky Cave (5BF-8BF)
|image=Tiny_Tunnel_1.png
|music=Random Dungeon Theme 2 (1BF-4BF)<br>Mysticism of the Thorns ~ Bramble Woods (5BF-8BF)
|image=Tiny_Tunnel.png
|main_type={{TypeAndIcon|type=Bug}}
|darkness=Yes
|darkness=Yes
|max_items=8
|max_items=8
Line 14: Line 11:
}}
}}


'''Tiny Tunnel''' is a dungeon in [[PMDO]] accessible from [[Forest Camp]]. It unlocks [[Geode Crevice]] upon completion.
'''Tiny Tunnel''' is a dungeon in [[PMDO]] accessible from [[Forest Camp]], generally considered to be the easiest of the level reset dungeons in the game. It unlocks [[Geode Crevice]] upon completion.


== Exploration ==
== Exploration ==
{{Sectstub}}
All floors use the [[GridPathBranch]] method for generation, creating a simple path on the grid that rooms and halways generate along. Rooms have an about average amount of branching, and fill around 80% of the total space.
 
[[Cross Room|Cross]] and [[Block Room|block]] rooms are generated throughout the dungeon. A mixture of one and two tile wide hallways connect each room.
 
Small patches of [[grass (terrain)|tall grass]] spawn throughout the dungeon. Wonder tiles also spawn spaced out in rooms.
 
The dimensions of each dungeon cell are 9x9 on each floor.
At least one [[vault]] will spawn on floors B1F-B7F. These vaults can be opened using a [[switch]].
 
Tiny Tunnel has two distinct zones.
=== Zone 1 ===
{{DungeonSectionInfoboxImageless
|floors=4
|dungeon_name=Tiny Tunnel (B1F-B4F)
|darkness=Yes
|tileset=Thunderwave Cave
|music=Random Dungeon Theme 2
|main_type={{TypeAndIcon|type=Bug}}
}}All floors in this zone spawn 3-5 random items and 2-3 money piles.
 
A [[Apricorn|plain apricorn]] is guaranteed to spawn on floor B1F.
 
Floors B1F-B2F generate with 4x4 cells, 6-8 traps, and 5-6 enemy groups.
 
Floors B3F-B4F generate with 5x4 cells, 8-11 traps, and 6-7 enemy groups.
<br clear=all>
=== Zone 2 ===
{{DungeonSectionInfobox
|floors=5
|dungeon_name=Tiny Tunnel (B5F-B8F)
|darkness=Yes
|tileset=Murky Cave
|music=Mysticism of the Thorns ~ Bramble Woods
|main_type={{TypeAndIcon|type=Bug}}
|image=Tiny_Tunnel_2.png
}}All floors in this zone generate with 5x5 cells and 3-4 money piles.
 
Floors B5F-B6F spawn 5-7 items and 8-9 enemy groups.
 
Floors B7F-B8F spawn 7-9 items and 10-11 enemy groups.
 
A [[vault]] sealed by a [[key]] is guaranteed to spawn once per exploration on floors B5F-B8F.
 
An evolution room will always spawn on B6F.
<br clear=all>
 
=== B9F ===
The last floor of Tiny Tunnel is a treasure floor. It contains a Dainty Box and two Heavy Boxes. The heavy boxes will always contain an exclusive bug-type item with a rarity of 2 stars.
 
Additionally, a [[key]] can be used to access a Deluxe Box that contains [[Bug Dust]].
{| class="wikitable"
{{TreasureBoxContentsHeader|box_name=Dainty Box}}
{{TreasureBoxContentsRow
|chance=33.3
|item=Joy Seed
}}
{{TreasureBoxContentsRow
|chance=33.3
|item=Nectar
}}
{{TreasureBoxContentsRow
|chance=33.3
|item=Perfect Apple
}}
|}


== Pokémon ==
== Pokémon ==
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|start_floor=1
|start_floor=1
|end_floor=2
|end_floor=2
|moves=Growl, Bide
|moves=[[Growl]], [[Bide]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 34: Line 95:
|start_floor=1
|start_floor=1
|end_floor=2
|end_floor=2
|moves=Tackle, String Shot
|moves=[[Tackle]], [[String Shot]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 41: Line 102:
|start_floor=2
|start_floor=2
|end_floor=3
|end_floor=3
|moves=Leer, Peck
|moves=[[Leer]], [[Peck]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 48: Line 109:
|start_floor=2
|start_floor=2
|end_floor=3
|end_floor=3
|moves=Scratch
|moves=[[Scratch]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=3
|start_floor=3
|end_floor=4
|end_floor=4
|moves=Water Gun
|moves=[[Water Gun]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 62: Line 123:
|start_floor=3
|start_floor=3
|end_floor=4
|end_floor=4
|moves=Harden, Bug Bite
|moves=[[Harden]], [[Bug Bite]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=3
|start_floor=3
|end_floor=4
|end_floor=4
|moves=Harden, Bug Bite
|moves=[[Harden]], [[Bug Bite]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=4
|start_floor=4
|end_floor=5
|end_floor=5
|moves=Uproar
|moves=[[Uproar]]
|notes=Spawns asleep
|notes=Spawns [[sleep|asleep]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=4
|start_floor=4
|end_floor=5
|end_floor=5
|moves=Beat Up, Tail Whip
|moves=[[Beat Up]], [[Tail Whip]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=5
|start_floor=5
|end_floor=6
|end_floor=6
|moves=Headbutt
|moves=[[Headbutt]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=5
|start_floor=5
|end_floor=6
|end_floor=6
|moves=Confusion
|moves=[[Confusion]]
|ability=Tinted Lens
|ability=Tinted Lens
}}
}}
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|start_floor=6
|start_floor=6
|end_floor=7
|end_floor=7
|moves=Leafage
|moves=[[Leafage]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 113: Line 174:
|start_floor=6
|start_floor=6
|end_floor=7
|end_floor=7
|moves=Ember
|moves=[[Ember]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=6
|start_floor=6
|end_floor=7
|end_floor=7
|moves=Bug Bite
|moves=[[Bug Bite]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 127: Line 188:
|start_floor=7
|start_floor=7
|end_floor=8
|end_floor=8
|moves=Gust, String Shot
|moves=[[Gust]], [[String Shot]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 134: Line 195:
|start_floor=7
|start_floor=7
|end_floor=8
|end_floor=8
|moves=Confusion, String Shot
|moves=[[Confusion]], [[String Shot]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 141: Line 202:
|start_floor=8
|start_floor=8
|end_floor=8
|end_floor=8
|moves=Focus Energy, Bite
|moves=[[Focus Energy]], [[Bite]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 148: Line 209:
|start_floor=8
|start_floor=8
|end_floor=8
|end_floor=8
|moves=Growl, Leech Life, Sing
|moves=[[Growl]], [[Leech Life]], [[Sing]]
}}
}}
{{EncounterRow
{{EncounterRow
Line 155: Line 216:
|start_floor=8
|start_floor=8
|end_floor=8
|end_floor=8
|moves=Powder Snow
|moves=[[Powder Snow]]
}}
}}
|}
|}
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{{sectstub}}
{{sectstub}}
== Traps ==
== Traps ==
Seal, Self-Destruct, Trip, Hunger, Apple, PP-Leech, Summon, Explosion, Slow, and spin traps spawn in this dungeon.
{| class="wikitable"
{{TrapHeader}}
{{TrapRow
|trap=Mud
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Warp
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Gust
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Chestnut
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Poison
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Slumber
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Seal
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Self-Destruct
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Trip
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Hunger
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Apple
|start_floor=1
|end_floor=8
|weight=3
}}
|-
{{TrapRow
|trap=PP-Leech
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Summon
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Explosion
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Slow
|start_floor=1
|end_floor=8
|weight=10
}}
|-
{{TrapRow
|trap=Spin
|start_floor=1
|end_floor=8
|weight=10
}}
|-
|}
 
== Related Articles ==
{{PMDO Dungeons}}

Latest revision as of 02:44, 7 April 2026

Tiny Tunnel
Tiny_Tunnel_1.png
Zone ID tiny_tunnel
Prerequisites Clear Tropical Path (secret room)
Floors 10
Allowances
Items 8
Starting level 5
Team size 2

Tiny Tunnel is a dungeon in PMDO accessible from Forest Camp, generally considered to be the easiest of the level reset dungeons in the game. It unlocks Geode Crevice upon completion.

Exploration

All floors use the GridPathBranch method for generation, creating a simple path on the grid that rooms and halways generate along. Rooms have an about average amount of branching, and fill around 80% of the total space.

Cross and block rooms are generated throughout the dungeon. A mixture of one and two tile wide hallways connect each room.

Small patches of tall grass spawn throughout the dungeon. Wonder tiles also spawn spaced out in rooms.

The dimensions of each dungeon cell are 9x9 on each floor. At least one vault will spawn on floors B1F-B7F. These vaults can be opened using a switch.

Tiny Tunnel has two distinct zones.

Zone 1

Tiny Tunnel (B1F-B4F)
Floors 4
Darkness Yes
Main type Bug Bug
Tileset Thunderwave Cave
Music "Random Dungeon Theme 2"

All floors in this zone spawn 3-5 random items and 2-3 money piles.

A plain apricorn is guaranteed to spawn on floor B1F.

Floors B1F-B2F generate with 4x4 cells, 6-8 traps, and 5-6 enemy groups.

Floors B3F-B4F generate with 5x4 cells, 8-11 traps, and 6-7 enemy groups.

Zone 2

Tiny Tunnel (B5F-B8F)
Tiny_Tunnel_2.png
Floors 5
Darkness Yes
Main type Bug Bug
Tileset Murky Cave
Music "Mysticism of the Thorns ~ Bramble Woods"

All floors in this zone generate with 5x5 cells and 3-4 money piles.

Floors B5F-B6F spawn 5-7 items and 8-9 enemy groups.

Floors B7F-B8F spawn 7-9 items and 10-11 enemy groups.

A vault sealed by a key is guaranteed to spawn once per exploration on floors B5F-B8F.

An evolution room will always spawn on B6F.

B9F

The last floor of Tiny Tunnel is a treasure floor. It contains a Dainty Box and two Heavy Boxes. The heavy boxes will always contain an exclusive bug-type item with a rarity of 2 stars.

Additionally, a key can be used to access a Deluxe Box that contains Bug Dust.

Dainty Box
Chance Item
33.3% Seed_White.png Joy Seed
33.3% Bottle_Gold.png Nectar
33.3% Apple_Red.png Perfect Apple

Pokémon

Pokémon Level Floors Ability Moves Notes
Kricketot Lv. 3 1–2F Random Growl
Bide
Wurmple Lv. 3 1–2F Random Tackle
String Shot
Spearow Lv. 5 2–3F Random Leer
Peck
Purrloin Lv. 5 2–3F Random Scratch
Wooper Lv. 6 3–4F Random Water Gun
Silcoon Lv. 7 3–4F Random Harden
Bug Bite
Cascoon Lv. 7 3–4F Random Harden
Bug Bite
Whismur Lv. 8 4–5F Random Uproar Spawns asleep
Nickit Lv. 9 4–5F Random Beat Up
Tail Whip
Zigzagoon Lv. 11 5–6F Random Headbutt
Venonat Lv. 11 5–6F Tinted Lens Confusion
Rowlet Lv. 11 6–7F Random Leafage
Scorbunny Lv. 11 6–7F Random Ember
Sewaddle Lv. 12 6–7F Random Bug Bite
Beautifly Lv. 13 7–8F Random Gust
String Shot
Dustox Lv. 13 7–8F Random Confusion
String Shot
Rattata Lv. 14 8F Random Focus Energy
Bite
Kriketune Lv. 14 8F Random Growl
Leech Life
Sing
Snom Lv. 14 8F Random Powder Snow

Items

This section is a stub. You can help PMDO Wiki by expanding it.

Traps

Image Trap Floors
Frameless Mud 1–8F
Frameless Warp 1–8F
Frameless Gust 1–8F
Frameless Chestnut 1–8F
Frameless Poison 1–8F
Frameless Slumber 1–8F
Frameless Seal 1–8F
Frameless Self-Destruct 1–8F
Frameless Trip 1–8F
Frameless Hunger 1–8F
Frameless Apple 1–8F
Frameless PP-Leech 1–8F
Frameless Summon 1–8F
Frameless Explosion 1–8F
Frameless Slow 1–8F
Frameless Spin 1–8F
Dungeons
Mysterious Passage
Base Camp Junction Guildmaster TrailTropical PathFaultline Ridge
Ferry Lava Floe Island (Abyssal Island) • Castaway Cave
Forest Camp Faded Trail (Hidden Trail) • Bramble Woods (Bramble Thicket) • Trickster Woods (Trickster Maze) • Overgrown Wilds (Exotic Wilds) • Moonlit Courtyard (Moonlit Temple) • Ambush ForestTiny TunnelSickly HollowSecret Garden
Cliff Camp Fertile Valley (Muddy Valley) • Flyaway CliffsWayward WetlandsGeode Crevice
Ravine Camp Copper Quarry (Lodestone Quarry) • Depleted Basin (Cratered Basin) • Forsaken DesertRelic TowerSleeping Caldera
Cave Shelter Thunderstruck PassVeiled Ridge (Illusion Ridge) • Snowbound Path (Glacial Path) • Treacherous Mountain
Blizzard Camp Champion's Road (Clouded Road)