Castaway Cave: Difference between revisions

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=== Last Floor ===
=== Last Floor ===
[[file:Castaway_Cave_Cradle.png|right|thumb|frame|The sea cradle.]]
[[file:Castaway_Cave_Cradle.png|right|thumb|frame|The sea cradle.]]
On the last floor, the sea cradle can be found in one of the rooms. It contains a single [[Mystery Egg]], which is unique and can only be obtained once.
On the last floor, the sea cradle can be found in one of the rooms. It contains a single {{:Mystery Egg/Data|ItemLinkWithSprite}}, which is unique and can only be obtained once.


==== Taking the Treasure  ====
==== Taking the Treasure  ====
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|start_floor=1
|start_floor=1
|end_floor=12
|end_floor=12
|moves=Clamp, Whirlpool, Iron Defense
|moves=[[Clamp]], [[Whirlpool]], [[Iron Defense]]
|notes=Held: [[Pearl]]<br>Doesn't move<br>Randomly spawned on each floor separate from regular dungeon spawns
|notes=Held: [[Pearl]]<br>Doesn't move<br>Does not respawn
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=1
|start_floor=1
|end_floor=4
|end_floor=4
|moves=Heart Stamp, Confusion
|moves=[[Heart Stamp]], [[Confusion]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=1
|start_floor=1
|end_floor=6
|end_floor=6
|moves=Horn Attack, Water Pulse
|moves=[[Horn Attack]], [[Water Pulse]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=1
|start_floor=1
|end_floor=6
|end_floor=6
|moves=Icy Wind, Encore
|moves=[[Icy Wind]], [[Encore]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=1
|start_floor=1
|end_floor=8
|end_floor=8
|moves=Bite, Screech
|moves=[[Bite]], [[Screech]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=3
|start_floor=3
|end_floor=8
|end_floor=8
|moves=Mud Bomb, Hidden Power
|moves=[[Mud Bomb]], [[Hidden Power]]
|notes=East form
|notes=East form
}}
}}
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|start_floor=3
|start_floor=3
|end_floor=8
|end_floor=8
|moves=Wing Attack, Bubble Beam
|moves=[[Wing Attack]], [[Bubble Beam]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=3
|start_floor=3
|end_floor=8
|end_floor=8
|moves=Smokescreen, Twister
|moves=[[Smokescreen]], [[Twister]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=5
|start_floor=5
|end_floor=10
|end_floor=10
|moves=Confuse Ray, Spark
|moves=[[Confuse Ray]], [[Spark]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=7
|start_floor=7
|end_floor=12
|end_floor=12
|moves=Auotomize, Shadow Sneak
|moves=[[Auotomize]], [[Shadow Sneak]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=7
|start_floor=7
|end_floor=12
|end_floor=12
|moves=Psywave, Imprison
|moves=[[Psywave]], [[Imprison]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=7
|start_floor=7
|end_floor=12
|end_floor=12
|moves=Knock Off, Bubble
|moves=[[Knock Off]], [[Bubble]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=7
|start_floor=7
|end_floor=12
|end_floor=12
|moves=Acid Spray, Wrap
|moves=[[Acid Spray]], [[Wrap]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=9
|start_floor=9
|end_floor=12
|end_floor=12
|moves=Spike Cannon, Lucky Chant, Ancient Power
|moves=[[Spike Cannon]], [[Lucky Chant]], [[Ancient Power]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=11
|start_floor=11
|end_floor=12
|end_floor=12
|moves=Twister, Dragon Rage
|moves=[[Twister]], [[Dragon Rage]]
|notes=Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met
|notes=Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met
}}
}}
|}
|}
=== Pursuers ===
=== Pursuers ===
These {{pokemon}} begin spawning once the {{:Mystery Egg/Data|ItemLinkWithSprite}} is picked up.
{| class="wikitable"
{| class="wikitable"
{{EncounterHeader}}
{{EncounterHeader}}
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|start_floor=12
|start_floor=12
|end_floor=5
|end_floor=5
|moves=Ice Fang, Sucker Punch, Dive
|moves=[[Ice Fang]], [[Sucker Punch]], [[Dive]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=12
|start_floor=12
|end_floor=5
|end_floor=5
|moves=Amnesia, Draining Kiss, Dive
|moves=[[Amnesia]], [[Draining Kiss]], [[Dive]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=12
|start_floor=12
|end_floor=5
|end_floor=5
|moves=Anchor Shot, Giga Drain, Metal Sound
|moves=[[Anchor Shot]], [[Giga Drain]], [[Metal Sound]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=10
|start_floor=10
|end_floor=5
|end_floor=5
|moves=Supersonic, Bubble Beam
|moves=[[Supersonic]], [[Bubble Beam]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=8
|start_floor=8
|end_floor=1
|end_floor=1
|moves=Wide Guard, Psybeam
|moves=[[Wide Guard]], [[Psybeam]]
}}
}}
{{EncounterRow
{{EncounterRow
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|start_floor=8
|start_floor=8
|end_floor=1
|end_floor=1
|moves=Whirlpool, Water Pulse
|moves=[[Whirlpool]], [[Water Pulse]]
}}
}}
|}
|}
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== Traps ==
== Traps ==
{{sectstub}}
{| class="wikitable"
{{TrapHeader}}
{{TrapRow
|trap=Trip
|start_floor=1
|end_floor=12
}}
{{TrapRow
|trap=Slow
|start_floor=1
|end_floor=12
}}
{{TrapRow
|trap=Chestnut
|start_floor=1
|end_floor=12
}}
{{TrapRow
|trap=Gust
|start_floor=1
|end_floor=12
}}
{{TrapRow
|trap=Grimy
|start_floor=1
|end_floor=12
}}
|}
 
== Related Articles ==
== Related Articles ==
{{PMDO Dungeons}}
{{PMDO Dungeons}}

Latest revision as of 02:34, 7 April 2026

Castaway Cave
Castaway_Cave.png
Zone ID castaway_cave
Prerequisites Clear Lava Floe Island
Floors 12
Darkness Yes
Main type None
Tileset Miracle Sea (B1F-B6F)
Stormy Sea 1 (B8F-B12F)
Music "Thirty Years I've Been Sailing the Sea"
Allowances
Items No restriction
Starting level Current
Team size 4

Castaway Cave is a dungeon in PMDO accessible from Base Camp. It is also available in Roguelocke mode.

This dungeon has "up" stairs on each floor, which allow the player to go back a floor, exiting on B1F. In order to fully clear the dungeon after reaching its end, the player must find the exit stairs on B1F.


Exploration

Rooms are generated on a grid using GridPathBranch, creating a simple path of connecting rooms. Round and cave type rooms can be found. Several rooms will also merge into larger rooms.

The size of the cells on each floor is 4x4. B1F-B3F generate with 9x7 cells, B4F-B7F have 10x8 cells, B7F-B10F have 10x8 cells, and B11F-B12F has 11x8 cells.

Water generates throughout the dungeon in high quantities.

At least one vault that can be opened with a switch is guaranteed to spawn on floors B1F-B12F.

Floor chests have a chance of spawning on floors B5F-B11F, which can be opened using a key.

In the release candidate, 1-3 move tutors will spawn on floors 1-12F. These tutors will teach Electric Electric, Grass Grass, or Dark Dark-type moves.

Last Floor

The sea cradle.

On the last floor, the sea cradle can be found in one of the rooms. It contains a single Egg_Sea.png Mystery Egg, which is unique and can only be obtained once.

Taking the Treasure

The dungeon changes when the Mystery Egg is picked up by the player. The music track changes to You Shall Not Take the Treasure of the Sea.

There are no exit stairs present on the floor. Instead, the player must take reverse stairs to go back floors, aiming to reach the exit stairs on B1F. New Pokémon begin to spawn on the floors, attacking with far-reaching, status, and trapping moves that will slow down the player.

Pokémon

Pokémon Level Floors Ability Moves Notes
Clamperl Lv. 26 1–12F Random Clamp
Whirlpool
Iron Defense
Held: Pearl
Doesn't move
Does not respawn
Woobat Lv. 23 1–4F Random Heart Stamp
Confusion
Goldeen Lv. 23 1–6F Random Horn Attack
Water Pulse
Seel Lv. 22 1–6F Random Icy Wind
Encore
Carvanha Lv. 24 1–8F Random Bite
Screech
Shellos Lv. 24 3–8F Random Mud Bomb
Hidden Power
East form
Mantyke Lv. 23 3–8F Random Wing Attack
Bubble Beam
Horsea Lv. 24 3–8F Random Smokescreen
Twister
Chinchou Lv. 26 5–10F Random Confuse Ray
Spark
Honedge Lv. 28 7–12F Random Auotomize
Shadow Sneak
Bronzor Lv. 27 7–12F Random Psywave
Imprison
Corphish Lv. 27 7–12F Random Knock Off
Bubble
Tentacool Lv. 28 7–12F Random Acid Spray
Wrap
Corsola Lv. 27 9–12F Random Spike Cannon
Lucky Chant
Ancient Power
Dratini Lv. 25 11–12F Random Twister
Dragon Rage
Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met

Pursuers

These Pokémon begin spawning once the Egg_Sea.png Mystery Egg is picked up.

Pokémon Level Floors Ability Moves Notes
Huntail Lv. 30 12–5F Random Ice Fang
Sucker Punch
Dive
Gorebyss Lv. 30 12–5F Random Amnesia
Draining Kiss
Dive
Dhelmise Lv. 32 12–5F Random Anchor Shot
Giga Drain
Metal Sound
Phione Lv. 33 10–5F Random Supersonic
Bubble Beam
Mantine Lv. 32 8–1F Random Wide Guard
Psybeam
Wailmer Lv. 32 8–1F Random Whirlpool
Water Pulse

Items

This section is a stub. You can help PMDO Wiki by expanding it.


Traps

Image Trap Floors
Frameless Trip 1–12F
Frameless Slow 1–12F
Frameless Chestnut 1–12F
Frameless Gust 1–12F
Frameless Grimy 1–12F
Dungeons
Mysterious Passage
Base Camp Junction Guildmaster TrailTropical PathFaultline Ridge
Ferry Lava Floe Island (Abyssal Island) • Castaway Cave
Forest Camp Faded Trail (Hidden Trail) • Bramble Woods (Bramble Thicket) • Trickster Woods (Trickster Maze) • Overgrown Wilds (Exotic Wilds) • Moonlit Courtyard (Moonlit Temple) • Ambush ForestTiny TunnelSickly HollowSecret Garden
Cliff Camp Fertile Valley (Muddy Valley) • Flyaway CliffsWayward WetlandsGeode Crevice
Ravine Camp Copper Quarry (Lodestone Quarry) • Depleted Basin (Cratered Basin) • Forsaken DesertRelic TowerSleeping Caldera
Cave Shelter Thunderstruck PassVeiled Ridge (Illusion Ridge) • Snowbound Path (Glacial Path) • Treacherous Mountain
Blizzard Camp Champion's Road (Clouded Road)