TileData Reference: Difference between revisions

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(Created page with "This page shows all properties of TileData that can be manipulated from Lua. == TileData.Name == The name of the data == TileData.Desc == The description of the data == TileData.Released == Is it released and allowed to show up in the game? == TileData.Comment == Comments visible to only developers == TileData.Anim == The object animation used for this tile == TileData.Offset == The offset for which to draw the object animation == TileData.Layer...")
 
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This page shows all properties of TileData that can be manipulated from Lua.  
This page shows all properties of TileData that can be manipulated from Lua.  


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[[Category:Quick Reference]]
[[Category:Data Class Documentation]]

Latest revision as of 20:18, 9 May 2024

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This page shows all properties of TileData that can be manipulated from Lua.

TileData.Name

The name of the data


TileData.Desc

The description of the data


TileData.Released

Is it released and allowed to show up in the game?


TileData.Comment

Comments visible to only developers


TileData.Anim

The object animation used for this tile


TileData.Offset

The offset for which to draw the object animation


TileData.Layer

The layer to draw the tile on. Only supports Bottom, Back, and Front for now.


TileData.BlockItem

Prevents items from landing on it.


TileData.StepType

Determines how the tile can be interacted with


TileData.MinimapIcon

Texture for the minimap icon


TileData.MinimapColor

Color for the minimap icon


TileData.LandedOnTiles

What happens when a character walks on the tile. Also triggers if forced on or winds up on it in any other way.


TileData.InteractWithTiles

What happens when the character voluntarily triggers the tile.