StatusData Reference: Difference between revisions

From PMDOWiki
(Created page with "This page shows all properties of StatusData that can be manipulated from Lua. == StatusData.Name == The name of the data == StatusData.Desc == The description of the data == StatusData.Released == Is it released and allowed to show up in the game? == StatusData.Comment == Comments visible to only developers == StatusData.MenuName == Determines if it shows up in the status menu. == StatusData.CarryOver == Determines if the status stays when chang...")
 
No edit summary
 
Line 1: Line 1:
{{stub}}
This page shows all properties of StatusData that can be manipulated from Lua.  
This page shows all properties of StatusData that can be manipulated from Lua.  


Line 88: Line 90:




[[Category:Quick Reference]]
[[Category:Data Class Documentation]]

Latest revision as of 20:18, 9 May 2024

This article is a stub. You can help PMDO Wiki by expanding it.


This page shows all properties of StatusData that can be manipulated from Lua.


StatusData.Name

The name of the data


StatusData.Desc

The description of the data


StatusData.Released

Is it released and allowed to show up in the game?


StatusData.Comment

Comments visible to only developers


StatusData.MenuName

Determines if it shows up in the status menu.


StatusData.CarryOver

Determines if the status stays when changing floors.


StatusData.Emoticon

The icon that appears over the character's head when they have the status.


StatusData.DropEmoticon

The icon that appears over the character's head when they have this status with a stack below 0


StatusData.FreeEmote

Icon that appears on the character's body when they have the status.


StatusData.DrawEffect

Special visual effects applied to the character with this status.


StatusData.Targeted

Will keep track of the character that inflicted the status.


StatusData.StatusStates

Special variables that this status contains. They are potentially checked against in a select number of battle events.


StatusData.OnSkillChanges

Event for when the character's skills are changed or swapped around.


StatusData.TargetPassive

Passive effects applied to the character that inflicted the status.