Terrain: Difference between revisions
From PMDOWiki
Created page with "'''Terrain''' determines the properties of non-trap tiles and which Pokémon can walk over them. Terrain is not to be confused with the effects of similarly-named moves such as Grassy Terrain, which are implemented as map statuses. == List of terrain types == This chart contains no images, as terrain properties can be applied separately from the visual appearance of a tile. {| class="wikitable" ! Terrain ! Walkable by ! Blocks vision ! Special effects |- |..." |
No edit summary |
||
Line 25: | Line 25: | ||
| none | | none | ||
| Yes | | Yes | ||
| Can't be destroyed by any means. Usually used for dungeon floor and treasure room borders. | | Can't be destroyed by any means, and blocks the effects of moves and items. Usually used for dungeon floor and treasure room borders. | ||
|- | |- | ||
| Grass | | Grass |
Revision as of 07:13, 19 August 2023
Terrain determines the properties of non-trap tiles and which Pokémon can walk over them.
Terrain is not to be confused with the effects of similarly-named moves such as Grassy Terrain, which are implemented as map statuses.
List of terrain types
This chart contains no images, as terrain properties can be applied separately from the visual appearance of a tile.
Terrain | Walkable by | Blocks vision | Special effects |
---|---|---|---|
Floor | all | No | Default terrain. |
Wall | Ghost-types | Yes | |
Unbreakable | none | Yes | Can't be destroyed by any means, and blocks the effects of moves and items. Usually used for dungeon floor and treasure room borders. |
Grass | all | Yes | |
Water | Flying-types Dragon-types Levitate users |
Water-typesNo | Cures Burn if stepped on. |
Lava | Flying-types Dragon-types Levitate users |
Fire-typesNo | Inflicts Burn if stepped on. Destroys items if they fall on it. |
Abyss | Levitate users |
Flying-typesNo | Destroys items if they fall on it. |
Poison | Flying-types Dragon-types Levitate users |
Water-typesNo | Inflicts Poison if stepped on. |
Destroying terrain
Moves with that have the RemoveTerrainEvent
property On Hit Tiles can destroy various types of terrain. When terrain is destroyed, it is turned into a floor tile.