Terrain: Difference between revisions
From PMDOWiki
No edit summary |
|||
(One intermediate revision by the same user not shown) | |||
Line 28: | Line 28: | ||
| none | | none | ||
| Yes | | Yes | ||
| | |||
| Can't be destroyed by any means, and blocks the effects of moves and items. Usually used for dungeon floor and treasure room borders. | | Can't be destroyed by any means, and blocks the effects of moves and items. Usually used for dungeon floor and treasure room borders. | ||
|- | |- | ||
Line 62: | Line 63: | ||
== Destroying terrain == | == Destroying terrain == | ||
Moves that have the <code> | Moves that have the <code>RemoveTerrainStateEvent</code> property On Hit Tiles can destroy various types of terrain based on their [[TerrainState]]. When terrain is destroyed, it is turned into a floor tile. |
Latest revision as of 04:04, 28 June 2024
Terrain determines the properties of non-trap tiles and which Pokémon can walk over them.
Terrain is not to be confused with the effects of similarly-named moves such as Grassy Terrain, which are implemented as map statuses.
List of terrain types
This chart contains no images, as terrain properties can be applied separately from the visual appearance of a tile.
Terrain | Walkable by | Blocks vision | Terrain States | Special effects |
---|---|---|---|---|
Floor | all | No | Default terrain. | |
Wall | Ghost-types | Yes | WallTerrainState | |
Unbreakable | none | Yes | Can't be destroyed by any means, and blocks the effects of moves and items. Usually used for dungeon floor and treasure room borders. | |
Grass | all | Yes | FoliageTerrainState | |
Water | Flying-types Dragon-types Levitate users |
Water-typesNo | WaterTerrainState | Cures Burn if stepped on. |
Lava | Flying-types Dragon-types Levitate users |
Fire-typesNo | LavaTerrainState | Inflicts Burn if stepped on. Destroys items if they fall on it. |
Abyss | Levitate users |
Flying-typesNo | AbyssTerrainState | Destroys items if they fall on it. |
Poison | Flying-types Dragon-types Levitate users |
Water-typesNo | WaterTerrainState | Inflicts Poison if stepped on. |
Destroying terrain
Moves that have the RemoveTerrainStateEvent
property On Hit Tiles can destroy various types of terrain based on their TerrainState. When terrain is destroyed, it is turned into a floor tile.