Status Conditions

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(Redirected from Flinching)

Status conditions, or statuses, are abnormal effects that may affect a Pokémon in battle. Status conditions can have either positive or negative effects.

Major status conditions

A Pokémon can only have one major status condition at a time. Pokémon inflicted with major status conditions will take additional damage from moves like Hex.

Poisoned

A poisoned Pokémon will take damage every turn for 6 turns, and will not recover HP naturally. The Pokémon will take less damage if it waits in place on that turn. PoisonPoison- and SteelSteel-type Pokémon cannot be poisoned or badly poisoned.

Badly Poisoned

Badly poisoned Pokémon will increase the amount of damage taken by the poison every time they use a move.

Paralyzed

A paralyzed Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. ElectricElectric-type Pokémon cannot be paralyzed.

Paralysis will last for 10 turns when inflicted by the Petrify Orb.

Burned

A burned Pokémon will have its Attack stat lowered, and will take damage every time it attacks. This status condition lasts for the entire floor, or until being removed. FireFire-type Pokémon cannot be burned.

Burns can be cured by stepping onto water tiles.

Asleep

A sleeping Pokémon will be unable to act until it takes damage from an attack, or after 5 turns.

Sleep will last for 15 turns when inflicted by the Slumber Orb.

Sleep will last for 20 turns when inflicted by the Sleep Seed.

Sleep will last an unlimited number of turns when the Stayaway Orb is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns.

Frozen

A frozen Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a FireFire-type move used on it, or by using Sacred Fire. IceIce-type Pokémon cannot be frozen.

Freezing will last for 30 turns when inflicted by the Ice Seed.

Freezing will last for 20 turns when inflicted by the Freeze Orb.


Minor status conditions

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A Pokémon can be inflicted with any number of minor status conditions.

Confused

A confused Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%.

Additionally, the moves and items of confused Pokémon will affect both allies and enemies equally, regardless of whether they normally affect either only allies or only enemies.

Confusion will last for 15 turns when inflicted by the Totter Orb.

Immobilized

An immobilized Pokémon is unable to move for 5 turns, though it may still attack and use items freely.

Immobilization will last for 20 turns when inflicted by the Foe-Hold Orb.

Cringe

A cringing (or "flinching") Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn.

Cringe will last for 3 turns if inflicted by the Fear Wand.

In Love

An Pokémon who is in love (or "infatuated") cannot use moves or items on the Pokémon who inflicted the status for 10 turns. This status can normally only be inflicted on Pokémon of the opposite gender, unless the Gender Unlock mod is enabled.