Place Disconnected Mobs Step

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Revision as of 03:59, 17 August 2025 by Imbion (talk | contribs) (Created page with "The '''Place Disconnected Mobs Step''' is a floor generation step. Its typical priority is '''6.2.1'''. == Usage == This step finds tiles that cannot be reached from walking from spawn, and then spawns mobs there. == Fields == The following fields are present in PlaceRandomMobsStep. === Spawn === The spawn method to use to spawn the mobs. === Ally === If selected, then all mobs spawned will be an ally to the player. === Accepted Tiles === The terrain typ...")
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The Place Disconnected Mobs Step is a floor generation step. Its typical priority is 6.2.1.

Usage

This step finds tiles that cannot be reached from walking from spawn, and then spawns mobs there.

Fields

The following fields are present in PlaceRandomMobsStep.

Spawn

The spawn method to use to spawn the mobs.

Ally

If selected, then all mobs spawned will be an ally to the player.

Accepted Tiles

The terrain types the mobs will be spawned in.