Effect Tile

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Revision as of 15:09, 25 June 2025 by WalterTheRalts (talk | contribs) (More Traps and Tile section)

Effect tiles are tiles that activate upon certain conditions being met that affect the player and the foe in dungeons. In most cases, tiles replace floor terrain during dungeon generation.

List of effect tiles

Traps

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Image Tile Range Effects Destroyed after trigger
Apple Trap User Changes a held item into an Apple. Yes
Chestnut Trap 1-tile area Deals 1/6 of the Pokémon's Max HP as damage and causes them to flinch. No
Explosion Trap 2-tile area Deals 1/2 of the Pokémon's Current HP as damage.
Destroys dropped items.
Yes
Grimy Trap
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Turns a food item in the Pokémon's inventory into Grimy Food.
Removes the Pokémon's Ability.
No
Grudge Trap 2-tile area Gives all opposing Pokémon the Grudge status. Yes
Gust Trap 1-tile area Launches Pokémon up to 8 walkable tiles in a random direction. No
Hunger Trap User Reduces the Pokémon's belly by 20. No
Mud Trap 1-tile area Reduces the Pokémon's highest stat by 2 stages. No
Poison Trap 1-tile area Inflicts the Pokémon with poison. No
PP-Leech Trap User Removes all PP of the Pokémon's last used move. No
Seal Trap 1-tile area Disables Pokémon's last used move. No
Self-Destruct Trap 1-tile area Deals 1/2 of the Pokémon's Current HP as damage.
Destroys dropped items.
Yes

Tiles

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Image Tile Range Effects Destroyed after trigger
Wonder Tile 1-tile area Removes all stat changes. No