Status Conditions

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Status conditions, or statuses, are abnormal effects that may affect a Pokémon in battle. Status conditions can have either positive or negative effects.

Major status conditions

A Pokémon can only have one major status condition at a time. Pokémon inflicted with major status conditions will take additional damage from moves like Hex.

Poisoned

A poisoned Pikachu taking damage every turn.

A poisoned Pokémon will take damage every turn for 6 turns. The Pokémon will take less damage if it waits in place on that turn, taking damage equivalent to 1/16 of its max HP while waiting, and 1/8 of its max HP while moving or attacking. PoisonPoison- and SteelSteel-type Pokémon cannot be poisoned or badly poisoned.

Healing items and effects will only recover half as much HP, and the Pokémon will not recover HP naturally.

Badly Poisoned

A badly poisoned Deerling taking increasingly more damage after attacking.

Badly poisoned Pokémon will increase the amount of damage taken by the poison every time they use a move. As before, the damage will start at 1/16 for standing still and 1/8 for moving, but increases by an additional 1/16 anytime the Pokémon uses a move.

Paralyzed

A paralyzed Spheal being unable to move every other turn.

A paralyzed Pokémon will be unable to act every other turn. Paralysis lasts for 6 turns. ElectricElectric-type Pokémon cannot be paralyzed.

Paralysis will last for 10 turns when inflicted by the Petrify Orb.

Burned

A burned Whismur taking damage after attacking.

A burned Pokémon will have its Attack stat reduced by 1/3, and will take 1/8 of its max HP as damage every time it attacks. This status condition lasts for the entire floor, or until being removed. FireFire-type Pokémon cannot be burned.

Burns can be cured by stepping onto water tiles.

Asleep

A sleeping Metang.

A sleeping Pokémon will be unable to act until it takes damage from an attack, or after 5 turns. Non-damaging attacks will take 1 turn off the countdown.

Sleep will last for 15 turns when inflicted by the Slumber Orb.

Sleep will last for 20 turns when inflicted by the Sleep Seed.

Sleep will last an unlimited number of turns when the Stayaway Orb is used, and certain Pokémon can sometimes spawn in a dungeon sleeping for an unlimited number of turns.

Frozen

A frozen Tepig freeing itself by using Flame Charge.

A frozen Pokémon will be unable to act or take damage until 10 turns have passed. The Pokémon may be thawed early by having a FireFire-type move used on it, or by using a Fire-type move of its own. IceIce-type Pokémon cannot be frozen.

Freezing will last for 30 turns when inflicted by the Ice Seed.

Freezing will last for 20 turns when inflicted by the Freeze Orb.

Minor status conditions

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A Pokémon can be inflicted with any number of minor status conditions.

Confused

A confused Spinda and Psyduck having trouble aiming while battling.

A confused Pokémon may randomly turn to the left or right before acting for 10 turns. There is an equal chance for each the intended direction, one turn to the left, and one turn to the right, effectively cutting the accuracy of single-target moves to 33.3%.

Additionally, the moves and items of confused Pokémon will affect both allies and enemies equally, regardless of whether they normally affect either only allies or only enemies.

Confusion will last for 15 turns when inflicted by the Totter Orb.

Immobilized

An immobilized Raboot returning to its original position after using Quick Attack.

An immobilized Pokémon is unable to move for 5 turns, though it may still attack and use items freely. While immobilized, moves that would normally bring the user forward, such as Quick Attack, will instead return the Pokémon to its original location. GhostGhost-type Pokémon cannot be immobilized.

Immobilization will last for 20 turns when inflicted by the Foe-Hold Orb.

Cringe

Nickit cringing due to Tyrogue's Fake Out.

A cringing (or "flinching") Pokémon is unable to use moves or items for one turn, but can still move. This status effect cannot be inflicted if the target cringed on the previous turn.

Cringe will last for 3 turns if inflicted by the Fear Wand.

In Love

Poochyena in love with Skitty due to Cute Charm.

A Pokémon who is in love (or "infatuated") cannot use moves or items on the Pokémon who inflicted the status for 10 turns. If it does, the attack will automatically miss. This status can normally only be inflicted on Pokémon of the opposite gender, unless the Gender Unlock mod is enabled.