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{{DungeonInfobox
{{SingleSectionDungeonInfobox
|dungeon_name=Trickster Woods
|dungeon_name=Trickster Woods
|zone_id=trickster_woods
|zone_id=trickster_woods
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|image=Trickster_Woods.png
|image=Trickster_Woods.png
|team_size=1
|team_size=1
}}
'''Trickster Woods''' is a dungeon in [[PMDO]] accessible from [[Forest Camp]]. It can be accessed after completing [[Faultline Ridge]].
Trickster Woods is a branching dungeon, with a side path called '''Trickster Maze'''. Completing Trickster Maze unlocks [[Moonlit Courtyard]].
__TOC__
<br clear=all>
== Trickster Woods ==
{{DungeonSectionInfoboxImageless
|floors=10
|dungeon_name=Trickster Woods
|darkness=No
|darkness=No
|tileset=Pitfall Valley 1(1F-5F)<br>Grass Maze(6F-10F)
|tileset=Pitfall Valley 1(1F-5F)<br>Grass Maze(6F-10F)
|music=Sky Peak Forest
|music=Sky Peak Forest
|music_link=
|music_link=
|image=Faded_Trail.png
|main_type={{TypeAndIcon|type=Normal}}
|main_type={{TypeAndIcon|type=Normal}}
}}Floors are generated grid style, using [[GridPathBranch]]. The room types [[Cross Room|cross]] and [[Round Room|round]] generate throughout the dungeon. Rooms may merge into larger rooms during generation.
}}
{{SidePathTabs|Trickster Woods|Trickster Maze}}
'''Trickster Woods''' is a dungeon in [[PMDO]] accessible from [[Forest Camp]]. It can be accessed after completing [[Faultline Ridge]]. It has a [[side path]] called [[Trickster Maze]].
 
== Exploration ==
Floors are generated grid style, using [[GridPathBranch]]. The room types [[Cross Room|cross]] and [[Round Room|round]] generate throughout the dungeon. Rooms may merge into larger rooms during generation.


[[Secret stairs]] that lead to a secret room will spawn at least once on floors 1F-9F.
[[Secret stairs]] that lead to a secret room will spawn at least once on floors 1F-9F.
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On 6F, a [[Fairy Ring]] is guaranteed to spawn. Interacting with it as a {{TypeAndIcon|type=Fairy}}-type {{Pokemon}} will cause a [[secret stairway]] to spawn, which will lead to Trickster Maze.
On 6F, a [[Fairy Ring]] is guaranteed to spawn. Interacting with it as a {{TypeAndIcon|type=Fairy}}-type {{Pokemon}} will cause a [[secret stairway]] to spawn, which will lead to Trickster Maze.
<div style="clear: both"></div>
<div style="clear: both"></div>
=== Pokémon ===
== Pokémon ==
 
 
{| class="wikitable"
{| class="wikitable"
{{EncounterHeader}}
{{EncounterHeader}}
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}}
}}
|}
|}
=== Items ===
== Items ==
{{Sectstub}}
{{Sectstub}}
=== Traps ===
== Traps ==
Traps are spawned using patterned behavior of a checkerboard pattern.
Traps are spawned using patterned behavior of a checkerboard pattern.
{| class="wikitable"
{| class="wikitable"
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|start_floor=1
|start_floor=1
|end_floor=12
|end_floor=12
}}
|}
== Trickster Maze ==
{{DungeonSectionInfobox
|floors=4
|dungeon_name=Trickster Maze
|darkness=Yes
|tileset=Purity Forest 8
|music=Random Dungeon Theme 2
|music_link=
|image=Trickster_Maze.png
|main_type={{TypeAndIcon|type=Normal}}
}}The dungeon wraps in on itself, allowing the player to cross one side of the screen to reach the other. The floor's grid has 5x5 cells, with a size of 7x7. The floors are generated using [[GridPathBranch]], creating a simple branching series of rooms that connect to each other.
Rooms of the [[Cross Room|cross]] and [[Block Room|block]] type are generated throughout the dungeon.
<div style="clear: both"></div>
=== Pokémon ===
{| class="wikitable"
{{EncounterHeader}}
{{EncounterRow
|pokemon=Buizel
|level=20
|start_floor=1
|end_floor=4
|moves=Aqua Jet, Sonic Boom
}}
{{EncounterRow
|pokemon=Woobat
|level=22
|start_floor=1
|end_floor=4
|moves=Heart Stamp
}}
{{EncounterRow
|pokemon=Hatena
|level=22
|start_floor=1
|end_floor=4
|moves=Life Dew, Disarming Voice
}}
{{EncounterRow
|pokemon=Combee
|level=18
|start_floor=1
|end_floor=4
|moves=Gust
}}
{{EncounterRow
|pokemon=Houndour
|level=20
|start_floor=1
|end_floor=4
|moves=Roar, Smog
}}
{{EncounterRow
|pokemon=Deerling
|level=19
|start_floor=1
|end_floor=4
|moves=Take Down, Leech Seed
|notes=Equal chance of any seasonal variant
}}
|}
=== Items ===
{{Sectstub}}
=== Traps ===
{| class="wikitable"
{{TrapHeader}}
{{TrapRow
|trap=Mud
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Slow
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Chestnut
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Gust
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Poison
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Self-Destruct
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Slumber
|start_floor=1
|end_floor=4
}}
{{TrapRow
|trap=Trigger
|start_floor=1
|end_floor=4
}}
}}
|}
|}

Revision as of 22:17, 7 February 2026

Trickster Woods
Trickster_Woods.png
Zone ID trickster_woods
Prerequisites Complete Faultline Ridge
Floors 10 (both routes)
Darkness No
Main type Normal Normal
Tileset Pitfall Valley 1(1F-5F)
Grass Maze(6F-10F)
Music "Sky Peak Forest"
Allowances
Items No restriction
Starting level Current
Team size 1
Trickster WoodsTrickster Maze

Trickster Woods is a dungeon in PMDO accessible from Forest Camp. It can be accessed after completing Faultline Ridge. It has a side path called Trickster Maze.

Exploration

Floors are generated grid style, using GridPathBranch. The room types cross and round generate throughout the dungeon. Rooms may merge into larger rooms during generation.

Secret stairs that lead to a secret room will spawn at least once on floors 1F-9F.

1F-5F

The floor's grid has 4x3 cells, with a size of 12x12. Alongside the other room types, the block room generates here.

6F-10F

The Fairy Ring.

The floor's grid has 5x5 cells, with a size of 7x7.

On 6F, a Fairy Ring is guaranteed to spawn. Interacting with it as a Fairy Fairy-type Pokémon will cause a secret stairway to spawn, which will lead to Trickster Maze.

Pokémon

Pokémon Level Floors Ability Moves Notes
Fennekin Lv. 14 1–5F Random Ember
Paras Lv. 15 1–10F Random Leech Life
Luxio Lv. 18 6–10F Random Spark
Charge
Slowpoke Lv. 19 1–5F Random Curse
Tackle
Rattata Lv. 16 1–10F Random Hyper Fang
Mankey Lv. 17 6–10F Random Seismic Toss
Sandshrew Lv. 17 6–10F Random Rapid Spin
Bidoof Lv. 16 1–5F Random Rapid Spin
Poochyena Lv. 14 6–10F Random Howl
Bite
Abra Lv. 12 6–10F Random Teleport

Items

This section is a stub. You can help PMDO Wiki by expanding it.

Traps

Traps are spawned using patterned behavior of a checkerboard pattern.

Image Trap Floors
Frameless Trip 1–12F
Frameless Slow 1–12F
Frameless Chestnut 1–12F
Frameless Gust 1–12F
Frameless Grimy 1–12F
Dungeons
Mysterious Passage
Base Camp Junction Guildmaster TrailTropical PathFaultline Ridge
Ferry Lava Floe Island (Abyssal Island) • Castaway Cave
Forest Camp Faded Trail (Hidden Trail) • Bramble Woods (Bramble Thicket) • Trickster Woods (Trickster Maze) • Overgrown Wilds (Exotic Wilds) • Moonlit Courtyard (Moonlit Temple) • Ambush ForestTiny TunnelSickly HollowSecret Garden
Cliff Camp Fertile Valley (Muddy Valley) • Flyaway CliffsWayward WetlandsGeode Crevice
Ravine Camp Copper Quarry (Lodestone Quarry) • Depleted Basin (Cratered Basin) • Forsaken DesertRelic TowerSleeping Caldera
Cave Shelter Thunderstruck PassVeiled Ridge (Illusion Ridge) • Snowbound Path (Glacial Path) • Treacherous Mountain
Blizzard Camp Champion's Road (Clouded Road)