Trickster Woods: Difference between revisions
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{{ | {{SingleSectionDungeonInfobox | ||
|dungeon_name=Trickster Woods | |dungeon_name=Trickster Woods | ||
|zone_id=trickster_woods | |zone_id=trickster_woods | ||
| Line 6: | Line 6: | ||
|image=Trickster_Woods.png | |image=Trickster_Woods.png | ||
|team_size=1 | |team_size=1 | ||
|darkness=No | |darkness=No | ||
|tileset=Pitfall Valley 1(1F-5F)<br>Grass Maze(6F-10F) | |tileset=Pitfall Valley 1(1F-5F)<br>Grass Maze(6F-10F) | ||
|music=Sky Peak Forest | |music=Sky Peak Forest | ||
|music_link= | |music_link= | ||
|main_type={{TypeAndIcon|type=Normal}} | |main_type={{TypeAndIcon|type=Normal}} | ||
}}Floors are generated grid style, using [[GridPathBranch]]. The room types [[Cross Room|cross]] and [[Round Room|round]] generate throughout the dungeon. Rooms may merge into larger rooms during generation. | }} | ||
{{SidePathTabs|Trickster Woods|Trickster Maze}} | |||
'''Trickster Woods''' is a dungeon in [[PMDO]] accessible from [[Forest Camp]]. It can be accessed after completing [[Faultline Ridge]]. It has a [[side path]] called [[Trickster Maze]]. | |||
== Exploration == | |||
Floors are generated grid style, using [[GridPathBranch]]. The room types [[Cross Room|cross]] and [[Round Room|round]] generate throughout the dungeon. Rooms may merge into larger rooms during generation. | |||
[[Secret stairs]] that lead to a secret room will spawn at least once on floors 1F-9F. | [[Secret stairs]] that lead to a secret room will spawn at least once on floors 1F-9F. | ||
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On 6F, a [[Fairy Ring]] is guaranteed to spawn. Interacting with it as a {{TypeAndIcon|type=Fairy}}-type {{Pokemon}} will cause a [[secret stairway]] to spawn, which will lead to Trickster Maze. | On 6F, a [[Fairy Ring]] is guaranteed to spawn. Interacting with it as a {{TypeAndIcon|type=Fairy}}-type {{Pokemon}} will cause a [[secret stairway]] to spawn, which will lead to Trickster Maze. | ||
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
== Pokémon == | |||
{| class="wikitable" | {| class="wikitable" | ||
{{EncounterHeader}} | {{EncounterHeader}} | ||
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}} | }} | ||
|} | |} | ||
== Items == | |||
{{Sectstub}} | {{Sectstub}} | ||
== Traps == | |||
Traps are spawned using patterned behavior of a checkerboard pattern. | Traps are spawned using patterned behavior of a checkerboard pattern. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|start_floor=1 | |start_floor=1 | ||
|end_floor=12 | |end_floor=12 | ||
}} | }} | ||
|} | |} | ||
Revision as of 22:17, 7 February 2026
Trickster Woods
| |
|---|---|
| Zone ID | trickster_woods
|
| Prerequisites | Complete Faultline Ridge |
| Floors | 10 (both routes) |
| Darkness | No |
| Main type | Normal |
| Tileset | Pitfall Valley 1(1F-5F) Grass Maze(6F-10F) |
| Music | "Sky Peak Forest" |
| Allowances | |
| Items | No restriction |
| Starting level | Current |
| Team size | 1 |
| Trickster Woods • Trickster Maze |
Trickster Woods is a dungeon in PMDO accessible from Forest Camp. It can be accessed after completing Faultline Ridge. It has a side path called Trickster Maze.
Exploration
Floors are generated grid style, using GridPathBranch. The room types cross and round generate throughout the dungeon. Rooms may merge into larger rooms during generation.
Secret stairs that lead to a secret room will spawn at least once on floors 1F-9F.
1F-5F
The floor's grid has 4x3 cells, with a size of 12x12. Alongside the other room types, the block room generates here.
6F-10F

The floor's grid has 5x5 cells, with a size of 7x7.
On 6F, a Fairy Ring is guaranteed to spawn. Interacting with it as a Fairy-type Pokémon will cause a secret stairway to spawn, which will lead to Trickster Maze.
Pokémon
| Pokémon | Level | Floors | Ability | Moves | Notes | |
|---|---|---|---|---|---|---|
| Fennekin | Lv. 14 | 1–5F | Random | Ember | ||
| Paras | Lv. 15 | 1–10F | Random | Leech Life | ||
| Luxio | Lv. 18 | 6–10F | Random | Spark Charge |
||
| Slowpoke | Lv. 19 | 1–5F | Random | Curse Tackle |
||
| Rattata | Lv. 16 | 1–10F | Random | Hyper Fang | ||
| Mankey | Lv. 17 | 6–10F | Random | Seismic Toss | ||
| Sandshrew | Lv. 17 | 6–10F | Random | Rapid Spin | ||
| Bidoof | Lv. 16 | 1–5F | Random | Rapid Spin | ||
| Poochyena | Lv. 14 | 6–10F | Random | Howl Bite |
||
| Abra | Lv. 12 | 6–10F | Random | Teleport | ||
Items
Traps
Traps are spawned using patterned behavior of a checkerboard pattern.
| Image | Trap | Floors |
|---|---|---|
| Trip | 1–12F | |
| Slow | 1–12F | |
| Chestnut | 1–12F | |
| Gust | 1–12F | |
| Grimy | 1–12F |



