Flyaway Cliffs: Difference between revisions
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|prerequisites=Reach [[Cliff Camp]] | |prerequisites=Reach [[Cliff Camp]] | ||
|floors=10 | |floors=10 | ||
|music=Road to Where the Dragon Sleeps | |||
|image=Flyaway_Cliffs.png | |image=Flyaway_Cliffs.png | ||
}} | }} | ||
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Flyaway cliffs has no branches. It will lead to the dev room in the normal demo version, and to [[Ravine Camp]] in the [[release candidate]]. | Flyaway cliffs has no branches. It will lead to the dev room in the normal demo version, and to [[Ravine Camp]] in the [[release candidate]]. | ||
== Exploration == | == Exploration == | ||
All floors of the dungeon use the [[GridPathBranch]] method of generation, creating a simple path on the grid to follow and generate rooms. Due to this fact and the low probability of branches forming, floors of Flyaway Cliffs tend to be linear, consisting of a single pathway with no branching rooms. Rooms may | All floors of the dungeon use the [[GridPathBranch]] method of generation, creating a simple path on the grid to follow and generate rooms. Due to this fact and the low probability of branches forming, floors of Flyaway Cliffs tend to be linear, consisting of a single pathway with no branching rooms. Rooms may occasionally branch off of the dungeon in some seeds. | ||
A mixture of [[cave Room|cave]] and [[cross Room|cross]] style rooms are generated throughout the dungeon. [[abyss tiles|Abyss]] is present on all floors. The weather may sometimes be [[cloudy]] starting on floor 5 with a 20% chance. | A mixture of [[cave Room|cave]] and [[cross Room|cross]] style rooms are generated throughout the dungeon. [[abyss tiles|Abyss]] is present on all floors, alongside [[grass (terrain)|grass]] spawning in blobs on the floor. The weather may sometimes be [[cloudy]] starting on floor 5 with a 20% chance. | ||
=== Static Features === | |||
At least one [[secret stairs]] will spawn on floors 1-9, which leads to a secret room. | At least one [[secret stairs]] will spawn on floors 1-9, which leads to a secret room. | ||
At least one [[vault]] will spawn on floors 1-9. These vaults can be accessed with a [[switch]] that spawns on the vault's floor. | At least one [[vault]] will spawn on floors 1-9. These vaults can be accessed with a [[switch]] that spawns on the vault's floor. | ||
Two [[Dungeon Explorer|explorers]] may spawn throughout the dungeon. | |||
<br clear=all> | |||
=== Area 1 === | |||
{{DungeonSectionInfoboxImageless | |||
|floors=6 | |||
|dungeon_name=Flyaway Cliffs (B1F-B6F) | |||
|darkness=No | |||
|main_type={{TypeAndIcon|type=Flying}} | |||
|tileset=Hidden Land | |||
|music=Road to Where the Dragon Sleeps | |||
|music_link=https://www.youtube.com/watch?v=IyeJbVCV0ww | |||
}} | |||
<br clear=all> | |||
=== Area 2 === | |||
{{DungeonSectionInfobox | |||
|floors=4 | |||
|dungeon_name=Flyaway Cliffs (B7F-B10F) | |||
|darkness=Yes | |||
|main_type={{TypeAndIcon|type=Flying}} | |||
|tileset=Hidden Highland | |||
|music=Road to Where the Dragon Sleeps | |||
|music_link=https://www.youtube.com/watch?v=IyeJbVCV0ww | |||
|image=Flyaway_Cliffs_2.png | |||
}} | |||
A vault that requires a [[key]] is guaranteed to spawn on floor 10. A method to walk through or bypass the abyss is required to pick up the chest inside. | A vault that requires a [[key]] is guaranteed to spawn on floor 10. A method to walk through or bypass the abyss is required to pick up the chest inside. | ||
<br clear=all> | |||
== Pokémon == | == Pokémon == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 91: | Line 117: | ||
}} | }} | ||
{{EncounterRow | {{EncounterRow | ||
|pokemon= | |pokemon=Skarmory | ||
|level=20 | |level=20 | ||
|start_floor=7 | |start_floor=7 | ||
| Line 98: | Line 124: | ||
}} | }} | ||
|} | |} | ||
== Items == | == Items == | ||
{| class="wikitable" | |||
{{ItemSpawnHeader | title=Main Spawn Pool}} | |||
{{ItemSpawnRow | item=Leppa Berry | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Oran Berry | start_floor=1 | end_floor=10}} | |||
{{ItemSpawnRow | item=Apple | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Big Apple | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Lum Berry | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Reviver Seed | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Blast Seed | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Warp Seed | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Sleep Seed | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Recall Box | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=White Apricorn | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Plain Apricorn | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Key | start_floor=1 | stack_size=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Stick | stack_size=3 | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Path Wand | stack_size=2 | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Fear Wand | stack_size=3 | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Switcher Wand | stack_size=3 | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Slow Wand | stack_size=3 | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Geo Pebble | stack_size=2 | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Rebound Orb | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=All-Dodge Orb | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=All-Aim Orb | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Petrify Orb | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Slumber Orb | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Foe-Hold Orb | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Scope Lens | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Warp Scarf | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Metronome | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Wide Lens | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Sharp Beak | start_floor=1 | end_floor=10 }} | |||
{{ItemSpawnRow | item=Silk Scarf | start_floor=1 | end_floor=10 }} | |||
| 1-10F || [[File:Gummi White.png|class=sprite|16px]][[Gummi|Gummi (Any Color)]] | |||
|- | |||
|} | |||
== Traps == | == Traps == | ||
This dungeon features no traps. | |||
== Related Articles == | |||
{{PMDO Dungeons}} | |||
Latest revision as of 11:31, 24 January 2026
Flyaway Cliffs
| |
|---|---|
| Zone ID | flyaway_cliffs
|
| Prerequisites | Reach Cliff Camp |
| Floors | 10 |
| Allowances | |
| Items | No restriction |
| Starting level | Current |
| Team size | 4 |
Flyaway Cliffs is a dungeon in PMDO accessible from Cliff Camp.
Flyaway cliffs has no branches. It will lead to the dev room in the normal demo version, and to Ravine Camp in the release candidate.
Exploration
All floors of the dungeon use the GridPathBranch method of generation, creating a simple path on the grid to follow and generate rooms. Due to this fact and the low probability of branches forming, floors of Flyaway Cliffs tend to be linear, consisting of a single pathway with no branching rooms. Rooms may occasionally branch off of the dungeon in some seeds.
A mixture of cave and cross style rooms are generated throughout the dungeon. Abyss is present on all floors, alongside grass spawning in blobs on the floor. The weather may sometimes be cloudy starting on floor 5 with a 20% chance.
Static Features
At least one secret stairs will spawn on floors 1-9, which leads to a secret room.
At least one vault will spawn on floors 1-9. These vaults can be accessed with a switch that spawns on the vault's floor.
Two explorers may spawn throughout the dungeon.
Area 1
| Flyaway Cliffs (B1F-B6F) | |
|---|---|
| Floors | 6 |
| Darkness | No |
| Main type | Flying |
| Tileset | Hidden Land |
| Music | "Road to Where the Dragon Sleeps" |
Area 2
Flyaway Cliffs (B7F-B10F)
| |
|---|---|
| Floors | 4 |
| Darkness | Yes |
| Main type | Flying |
| Tileset | Hidden Highland |
| Music | "Road to Where the Dragon Sleeps" |
A vault that requires a key is guaranteed to spawn on floor 10. A method to walk through or bypass the abyss is required to pick up the chest inside.
Pokémon
| Pokémon | Level | Floors | Ability | Moves | Notes | |
|---|---|---|---|---|---|---|
| Butterfree | Lv. 16 | 1–6F | Compound Eyes | Gust | ||
| Togepi | Lv. 14 | 3–6F | Random | Sweet Kiss Metronome |
||
| Chatot | Lv. 16 | 1–10F | Random | Round | ||
| Lickitung | Lv. 17 | 1–10F | Random | Wrap | ||
| Hoothoot | Lv. 16 | 1–10F | Random | Foresight Peck |
||
| Wingull | Lv. 18 | 3–7F | Keen Eye | Growl Quick Attack |
||
| Spinda | Lv. 18 | 7–10F | Random | Dizzy Punch | ||
| Farfetch'd | Lv. 25 | 7–10F | Defiant | Aerial Ace Knock Off Poison Jab |
Spawns asleep Holds a Power Band, Defense Scarf, Zinc Band, and Special Band | |
| Staravia | Lv. 19 | 7–10F | Random | Double Team Wing Attack |
||
| Skarmory | Lv. 20 | 7–10F | Random | Metal Claw Air Cutter |
||
Items
| Floors | Item |
|---|---|
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1–10F | |
| 1-10F |
Traps
This dungeon features no traps.



