Tutorial:Patching Ground Map Scripts: Revision history

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20 October 2025

24 August 2025

  • curprev 20:3820:38, 24 August 2025 Imbion talk contribs 2,974 bytes +2,974 Created page with "A guide on how to patch the scripts of ground maps with a mod without overriding the entire script. == First Steps == To begin the process of adding changes, a new <code>init.lua</code> file for the ground map must be created in the mod's script folder. From the root folder of the mod, this file is placed in <code>Data/Script/[dungeonNamespace]/ground/[groundMap]</code>. In this file, create a new table to store the mod functions in. This is similar to the table tha..."