MapStatusData Reference: Difference between revisions
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(Created page with "This page shows all properties of MapStatusData that can be manipulated from Lua. == MapStatusData.Name == The name of the data == MapStatusData.Desc == The description of the data == MapStatusData.Released == Is it released and allowed to show up in the game? == MapStatusData.Comment == Comments visible to only developers == MapStatusData.CarryOver == Does it carry over between floors? == MapStatusData.Emitter == The VFX to play while the map sta...") |
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This page shows all properties of MapStatusData that can be manipulated from Lua. | This page shows all properties of MapStatusData that can be manipulated from Lua. | ||
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[[Category: | [[Category:Data Class Documentation]] |
Latest revision as of 20:17, 9 May 2024
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This page shows all properties of MapStatusData that can be manipulated from Lua.
MapStatusData.Name
The name of the data
MapStatusData.Desc
The description of the data
MapStatusData.Released
Is it released and allowed to show up in the game?
MapStatusData.Comment
Comments visible to only developers
MapStatusData.CarryOver
Does it carry over between floors?
MapStatusData.Emitter
The VFX to play while the map status is in effect.
MapStatusData.DefaultHidden
Should this map status start off hidden from the menu?
MapStatusData.StatusStates
States of the map status
MapStatusData.OnMapRefresh
Triggers when a characer needs to refresh traits
MapStatusData.RepeatMethod
Triggers when something attempts to add a map status when it already exists