MapStatusData Reference: Difference between revisions

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(Created page with "This page shows all properties of MapStatusData that can be manipulated from Lua. == MapStatusData.Name == The name of the data == MapStatusData.Desc == The description of the data == MapStatusData.Released == Is it released and allowed to show up in the game? == MapStatusData.Comment == Comments visible to only developers == MapStatusData.CarryOver == Does it carry over between floors? == MapStatusData.Emitter == The VFX to play while the map sta...")
 
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This page shows all properties of MapStatusData that can be manipulated from Lua.  
This page shows all properties of MapStatusData that can be manipulated from Lua.  


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[[Category:Quick Reference]]
[[Category:Data Class Documentation]]

Latest revision as of 20:17, 9 May 2024

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This page shows all properties of MapStatusData that can be manipulated from Lua.

MapStatusData.Name

The name of the data


MapStatusData.Desc

The description of the data


MapStatusData.Released

Is it released and allowed to show up in the game?


MapStatusData.Comment

Comments visible to only developers


MapStatusData.CarryOver

Does it carry over between floors?


MapStatusData.Emitter

The VFX to play while the map status is in effect.


MapStatusData.DefaultHidden

Should this map status start off hidden from the menu?


MapStatusData.StatusStates

States of the map status


MapStatusData.OnMapRefresh

Triggers when a characer needs to refresh traits


MapStatusData.RepeatMethod

Triggers when something attempts to add a map status when it already exists