DataManager Reference: Revision history

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9 May 2024

16 February 2024

18 October 2023

  • curprev 04:5404:54, 18 October 2023IDK talk contribs 7,860 bytes +7,860 Created page with "This page shows all properties of DataManager that can be manipulated from Lua. It is referenced in lua with the shorthand <code>_DATA</code> == _DATA.Start == The parameters governing the start of the game. Such as starting character, map, level, etc. == _DATA.DefaultMonster == The monster ID consiered default for purposes of initialization == _DATA.DefaultSkill == The skill ID considered default for purposes of initialization and comparing to "nothing" ==..."