Lua Conversion Guide: Revision history

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30 August 2023

11 July 2023

10 July 2023

4 July 2023

  • curprev 15:0115:01, 4 July 2023Trio talk contribs 10,076 bytes −12 No edit summary
  • curprev 14:5514:55, 4 July 2023Trio talk contribs 10,088 bytes +1,319 No edit summary
  • curprev 04:1504:15, 4 July 2023Trio talk contribs 8,769 bytes +529 No edit summary
  • curprev 03:5503:55, 4 July 2023Trio talk contribs 8,240 bytes +8,240 Created page with "While writing your own custom Lua scripts, there could be several instances where you might replicate the engine source code and modify it from there. However, it can be tricky translating C# into Lua, especially with C# methods and classes involving generics. == Examples == Below are some C# to Lua conversion cases you might encounter: === Calling C# Generic Method === ==== [https://github.com/RogueCollab/RogueEssence/blob/9d86c78c282f1104038582be9e789655b323a55d/R..."