Zone
A zone is the editor name for dungeons in PMDO. It is used to store parameters about a dungeon, including settings about its restrictions and what segments it consists of.
Fields
Each zone has the following fields.
Name
The name of the zone. A dictionary is used to change between languages.
Released
If checked, the zone is released and can be travelled to normally.
Exp Percent
The percent scaling of how much exp defeated mobs give in the zone.
Level & Restrictions
The "level" is the level which is recommended for the dungeon.
If "Level Cap" is checked, the "level" will become the level that Pokemon are forced to become upon entering the dungeon.
If "Keep Skills" is checked, then skills won't be re-rolled to the reduced level, leaving party member's skills the same as they have outside of the dungeon.
If "Team Restrict" is checked, then the player will be forced to enter with 1 team member.
Team Size
An override for the normal team size. If value is -1, then no override will be used.
Money Restrict
If checked, then all money is stored on entry.
Bag Restrict
Forces items beyond the Nth spot to be stored on entry.
Keep Treasure
If checked, treasure items are excluded from bag restrictions and will not be removed.
Bag Size
Forces the bag to a certain size. If the value is -1, then no size is forced.
Persistent
If checked, then dungeon floors are persistent and will be stored rather than discarded when changing floors. Note this option is tough on device memory, and performance should be considered when making persistent zones.
Rescues
How many rescues the player is allowed in total.
Rouge
The settings of how the dungeon is allowed to be used for rogue mode.
Segments
All of the segments that are inside of the zone.
Ground Maps
All of the ground maps that are considered part of the zone.
Script Events
The events that can be created in lua scripting to affect the zone.
