Zone

From PMDOWiki

A zone is the editor name for dungeons in PMDO. It is used to store parameters about a dungeon, including settings about its restrictions and what segments it consists of.

Fields

Each zone has the following fields.

Name

The name of the zone. A dictionary is used to change between languages.

Released

If checked, the zone is released and can be travelled to normally.

Exp Percent

The percent scaling of how much exp defeated mobs give in the zone.

Level & Restrictions

The "level" is the level which is recommended for the dungeon.

If "Level Cap" is checked, the "level" will become the level that Pokemon are forced to become upon entering the dungeon.

If "Keep Skills" is checked, then skills won't be re-rolled to the reduced level, leaving party member's skills the same as they have outside of the dungeon.

If "Team Restrict" is checked, then the player will be forced to enter with 1 team member.

Team Size

An override for the normal team size. If value is -1, then no override will be used.

Money Restrict

If checked, then all money is stored on entry.

Bag Restrict

Forces items beyond the Nth spot to be stored on entry.

Keep Treasure

If checked, treasure items are excluded from bag restrictions and will not be removed.

Bag Size

Forces the bag to a certain size. If the value is -1, then no size is forced.

Persistent

If checked, then dungeon floors are persistent and will be stored rather than discarded when changing floors. Note this option is tough on device memory, and performance should be considered when making persistent zones.

Rescues

How many rescues the player is allowed in total.

Rouge

The settings of how the dungeon is allowed to be used for rogue mode.

Segments

All of the segments that are inside of the zone.

Ground Maps

All of the ground maps that are considered part of the zone.

Script Events

The events that can be created in lua scripting to affect the zone.