Text Tag

From PMDOWiki

Text tags are used to modify the appearance of text as it displays in the game.

Tags

Below is a table of each dialogue tag, and what they do.

Tag Description Use Example
Color Changes text color to provided hex code.
If it has no argument, the color is reset.
Welcome to [color=#FFC663]Treasure Town[color]!
Pause Pauses text scrolling for the given number of frames.
If is 0, scroll waits until the player advances the text.
Ready,[pause=30] set,[pause=0] GO!
Speed Changes the text scroll speed to the supplied ratio. [speed=4.0]Fast as a Ninjask![speed=0.2] Slow as a Slowpoke...
Emote Changes the speaker's portrait emote when read. [emote=Determined]You Slowpoke![emote=Worried] We're gonna be late now...
Sound Changes the text scroll sound. Look what sound I can make! [sound=Battle/_UNK_DUN_Water_Drop]Very cool, right? [sound=Battle/_UNK_DUN_Water_Drop,10]I can even go slower... like so.
Br Forces the text to go to the next window. Curiosity killed the cat.[br]But satisfaction brought it back.
Scroll Forces the text to go to the next window using a scroll. Curiosity killed the cat.[scroll]But satisfaction brought it back.
Script Calls a script in the middle of a text box.
Script must be passed as a Lua table of functions to WaitShowDialogue.
What's that![pause=0] A [script=0]shiny!