Text Tag
From PMDOWiki
Text tags are used to modify the appearance of text as it displays in the game.
Tags
Below is a table of each dialogue tag, and what they do.
| Tag | Description | Use Example |
|---|---|---|
| Color | Changes text color to provided hex code. If it has no argument, the color is reset. |
Welcome to [color=#FFC663]Treasure Town[color]!
|
| Pause | Pauses text scrolling for the given number of frames. If is 0, scroll waits until the player advances the text. |
Ready,[pause=30] set,[pause=0] GO!
|
| Speed | Changes the text scroll speed to the supplied ratio. | [speed=4.0]Fast as a Ninjask![speed=0.2] Slow as a Slowpoke...
|
| Emote | Changes the speaker's portrait emote when read. | [emote=Determined]You Slowpoke![emote=Worried] We're gonna be late now...
|
| Sound | Changes the text scroll sound. | Look what sound I can make! [sound=Battle/_UNK_DUN_Water_Drop]Very cool, right? [sound=Battle/_UNK_DUN_Water_Drop,10]I can even go slower... like so.
|
| Br | Forces the text to go to the next window. | Curiosity killed the cat.[br]But satisfaction brought it back.
|
| Scroll | Forces the text to go to the next window using a scroll. | Curiosity killed the cat.[scroll]But satisfaction brought it back.
|
| Script | Calls a script in the middle of a text box. Script must be passed as a Lua table of functions to WaitShowDialogue. |
What's that![pause=0] A [script=0]shiny!
|
