New pages
From PMDOWiki
- 20:46, 17 May 2024 Все Психологи. Ищу Хорошего Психолога. (hist | edit) [17,064 bytes] MiaHowell5 (talk | contribs) (Created page with "[https://batmanapollo.ru/ Найти психолога в москве бесплатно]<br><br>[https://batmanapollo.ru/ Психолог на дому цена]<br><br>[https://batmanapollo.ru/ Семейный психолог кто это чем он занимается]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>- - - <br><br>Вот собственно и все правила, все остальное индивидуально. Дале...")
- 21:26, 3 May 2024 Modding Strings (hist | edit) [323 bytes] IDK (talk | contribs) (basic notes)
- 04:54, 19 April 2024 Critical Hit (hist | edit) [761 bytes] IDK (talk | contribs) (crits)
- 22:12, 17 April 2024 Modding Move Effects (hist | edit) [9,705 bytes] IDK (talk | contribs) (basic template)
- 20:04, 16 April 2024 Darkness (hist | edit) [1,842 bytes] Shitpost Sunkern (talk | contribs) (Created page with "'''Darkness''' is a natural feature of dungeons that restricts visibility of the floor. Tiles that have been previously revealed but are not currently within the player's sight will be shaded. Unrevealed tiles will be completely obscured. == Types of Darkness == There are five types of darkness. Additionally, darkness can be set separately for the floor ("Tile sight") and enemies ("Char sight") — this can make it so that the floor is lit but enemies are hidden, or vic...")
- 22:04, 14 April 2024 Gen5+ Pokemon (hist | edit) [179 bytes] IDK (talk | contribs) (stub article)
- 19:11, 13 March 2024 SingleEvent Scripts (hist | edit) [15,906 bytes] Palika (talk | contribs) (Created page with " Custom Boss Fight Win Conditions / End effects: Want to have it so a boss fight has an alternative win condition than just "beat all enemies"? Want something special to happen when that win condition is met? If the answer is yes, you'll need to override the usual BeginBattleEvent and its corresponding CheckBossClearEvent and end_sequence responsible for these features with the lua version. Luckily for you, the C# version of it has been reimplemented into Lua already f...")
- 00:38, 1 March 2024 Avoiding Desyncs (hist | edit) [2,135 bytes] IDK (talk | contribs) (best practices troubleshooting split)
- 00:22, 1 March 2024 Random Number Generators (hist | edit) [1,257 bytes] IDK (talk | contribs) (create page)
- 23:56, 29 February 2024 Pokémon Mystery Dungeon: Origins (hist | edit) [2,706 bytes] IDK (talk | contribs) (page creation)