User contributions for Palika
From PMDOWiki
13 March 2024
- 21:5221:52, 13 March 2024 diff hist +143 SingleEvent Scripts No edit summary
- 21:4121:41, 13 March 2024 diff hist +1,857 SingleEvent Scripts No edit summary
- 21:3521:35, 13 March 2024 diff hist 0 N File:AllyDeathUniversal.PNG No edit summary current
- 21:2521:25, 13 March 2024 diff hist +4,847 SingleEvent Scripts added crit HP status stuff
- 21:2521:25, 13 March 2024 diff hist 0 N File:LowHP.PNG No edit summary current
- 21:2321:23, 13 March 2024 diff hist 0 N File:LowHealthExclamation.PNG No edit summary current
- 21:1921:19, 13 March 2024 diff hist 0 N File:CriticalHealthStatus.PNG No edit summary current
- 20:4320:43, 13 March 2024 diff hist +59 m SingleEvent Scripts added serpent import
- 19:1219:12, 13 March 2024 diff hist 0 SingleEvent Scripts No edit summary
- 19:1119:11, 13 March 2024 diff hist −2 SingleEvent Scripts No edit summary
- 19:1119:11, 13 March 2024 diff hist +7,382 N SingleEvent Scripts Created page with " Custom Boss Fight Win Conditions / End effects: Want to have it so a boss fight has an alternative win condition than just "beat all enemies"? Want something special to happen when that win condition is met? If the answer is yes, you'll need to override the usual BeginBattleEvent and its corresponding CheckBossClearEvent and end_sequence responsible for these features with the lua version. Luckily for you, the C# version of it has been reimplemented into Lua already f..."
- 18:5518:55, 13 March 2024 diff hist 0 N File:LuaBeginBattleEvent.PNG No edit summary current
23 December 2023
- 21:1221:12, 23 December 2023 diff hist +6 Partner Following No edit summary current
- 21:1121:11, 23 December 2023 diff hist 0 Partner Following No edit summary
- 21:1121:11, 23 December 2023 diff hist 0 Partner Following No edit summary
- 21:0621:06, 23 December 2023 diff hist +29 N File:Partner Spawner Method 2.PNG Uploaded with SimpleBatchUpload current
- 21:0621:06, 23 December 2023 diff hist +29 N File:Partner Party Mismatch.PNG Uploaded with SimpleBatchUpload current
- 21:0621:06, 23 December 2023 diff hist +29 N File:Partner Scriptvars.PNG Uploaded with SimpleBatchUpload current
- 21:0621:06, 23 December 2023 diff hist +29 N File:Partner Following.PNG Uploaded with SimpleBatchUpload current
- 21:0421:04, 23 December 2023 diff hist +2,061 Partner Following No edit summary
- 20:5020:50, 23 December 2023 diff hist +1,688 Partner Following No edit summary
- 20:4120:41, 23 December 2023 diff hist +831 Partner Following No edit summary
- 20:3420:34, 23 December 2023 diff hist +13 Partner Following No edit summary
- 20:3320:33, 23 December 2023 diff hist +603 Partner Following No edit summary
- 20:1220:12, 23 December 2023 diff hist +949 N Partner Following Created page with "Want your partner to follow you around in the overworld? It'll take some scripting work as well as map editor work to achieve this. Let's start with the map editor. You'll need to place down a spawner that the script will use to spawn in your partner. You can do this in the Entities tab, and choosing an object type of spawner. Let's work with the assumption that your partner will be whoever is in slot 2 of your party. In such a case, we'll call the spawner TEAMMATE_1 an..."
- 20:1020:10, 23 December 2023 diff hist 0 N File:Partner Spawner.PNG Uploaded with SimpleBatchUpload current
7 July 2023
- 00:1100:11, 7 July 2023 diff hist +511 Custom Floor Generation Steps No edit summary current
- 00:0400:04, 7 July 2023 diff hist +12 Custom Floor Generation Steps No edit summary
6 July 2023
- 18:1118:11, 6 July 2023 diff hist 0 Custom Floor Generation Steps No edit summary
- 18:0918:09, 6 July 2023 diff hist +30 Custom Floor Generation Steps No edit summary
- 18:0918:09, 6 July 2023 diff hist 0 N File:Custom Gen Step Instructions.PNG Uploaded with SimpleBatchUpload current
- 18:0718:07, 6 July 2023 diff hist 0 N File:FOWyQRU-1-.png Uploaded with SimpleBatchUpload current
- 18:0718:07, 6 July 2023 diff hist 0 N File:2sBVFyb-1-.png Uploaded with SimpleBatchUpload current
- 18:0118:01, 6 July 2023 diff hist −20 Custom Floor Generation Steps No edit summary
- 18:0118:01, 6 July 2023 diff hist +6,051 N Custom Floor Generation Steps Created page with "Sometimes, you may find that you want to add a feature to dungeon generation that just isn't possible with built in gen steps and tools. When this happens, you can script the generation step or feature in yourself by scripting via Lua by creating a FLOOR_GEN_SCRIPT in event_mapgen.lua. We'll walk through an example on how this was done for Halcyon's Illuminant Riverbed to show an example of how you can do this and some of the useful Lua functions you might need to do thi..."