Sound (functions)/Table
From PMDOWiki
| Function | Description |
|---|---|
| PlayBattleSE | Plays a sound effect specifically from the Battle/ subdirectory. |
| WaitSE | Plays a sound effect, and waits for it to complete before continuing. |
| LoopSE | Plays a continuous sound effect. |
| LoopBattleSE | Plays a continuous sound effect. |
| StopSE | Stops a continuous sound effect. |
| StopBattleSE | Stops a continuous sound effect. |
| FadeInSE | Plays a continuous sound effect, fading in over a specified amount of time. |
| FadeInBattleSE | Plays a continuous sound effect, fading in over a specified amount of time. |
| FadeOutSE | Stops a continuous sound effect, fading out over a specified amount of time. |
| FadeOutBattleSE | Stops a continuous sound effect, fading out over a specified amount of time |
| PlayFanfare | Plays a sound effect that temporarily mutes the music for its duration. |
| WaitFanfare | Plays a sound effect that temporarily mutes the music for its duration. |
| PlayBGM | Plays a song, replacing the current one. |
| StopBGM | Stops playing the current song. Takes no arguments. |
| FadeOutBGM | Fades out the current song. |
| SetBGMVolume | Sets the current volume of the song. |
| GetCurrentSong | Gets the currently playing song. If the current song is fading out, gets the next song to be played. |
