Sound (functions)/Table

From PMDOWiki
Function Description
PlayBattleSE Plays a sound effect specifically from the Battle/ subdirectory.
WaitSE Plays a sound effect, and waits for it to complete before continuing.
LoopSE Plays a continuous sound effect.
LoopBattleSE Plays a continuous sound effect.
StopSE Stops a continuous sound effect.
StopBattleSE Stops a continuous sound effect.
FadeInSE Plays a continuous sound effect, fading in over a specified amount of time.
FadeInBattleSE Plays a continuous sound effect, fading in over a specified amount of time.
FadeOutSE Stops a continuous sound effect, fading out over a specified amount of time.
FadeOutBattleSE Stops a continuous sound effect, fading out over a specified amount of time
PlayFanfare Plays a sound effect that temporarily mutes the music for its duration.
WaitFanfare Plays a sound effect that temporarily mutes the music for its duration.
PlayBGM Plays a song, replacing the current one.
StopBGM Stops playing the current song. Takes no arguments.
FadeOutBGM Fades out the current song.
SetBGMVolume Sets the current volume of the song.
GetCurrentSong Gets the currently playing song. If the current song is fading out, gets the next song to be played.