Pattern Terrain Step

From PMDOWiki

The Pattern Terrain Step is a floor generation step. Its typical priority is unknown.

Usage

Places the specified terrain in the pattern specified on the floor.

Fields

This step has the following fields.

Terrain

The type of terrain to place.

Filters

The filters that determine what tiles can be painted on with the step.

Include Halls

If checked, halls will also be included as locations to put the pattern on.

Allow Terminal

If checked, terminal (dead end) rooms will be allowed to spawn the pattern.

Terrain Stencil

When painting, uses this stencil to check if tiles are valid to paint on.

Amount

The range of the amount of times to draw the pattern.

Maps

A spawn table of the maps to use as the basis to draw the pattern.