Game (functions)/Queuing
From PMDOWiki
QueueLeaderEvent
Prepares an event to execute on the next frame. Argument order is GAME:QueueLeaderEvent(obj).
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| obj | Object | System.Object
|
(undocumented) |
WaitFrames
Waits for a specified number of frames before continuing. Argument order is GAME:WaitFrames(num).
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| num | Integer | System.Int32
|
The number of frames to wait. Each frame is 1/60th of a second. |
Example
GAME:WaitFrames(60)
