Game (functions)/Queuing

From PMDOWiki

QueueLeaderEvent

Prepares an event to execute on the next frame. Argument order is GAME:QueueLeaderEvent(obj).

Arguments

Name Type Technical Type Purpose
obj Object System.Object (undocumented)

WaitFrames

Waits for a specified number of frames before continuing. Argument order is GAME:WaitFrames(num).

Arguments

Name Type Technical Type Purpose
num Integer System.Int32 The number of frames to wait. Each frame is 1/60th of a second.

Example


GAME:WaitFrames(60)