Game (functions)/Assembly Management

From PMDOWiki

GetPlayerAssemblyCount

Returns the number of characters currently in the player's assembly.

GetPlayerAssemblyTable

Returns the assembly as a LuaTable.

GetPlayerAssemblyMember

Returns the character at the specified index within the player's assembly.Argument order is GAME:GetPlayerAssemblyMember(index).

Arguments

Name Type Technical Type Purpose
index Integer System.Int32 The specified index

AddPlayerAssembly

Adds a character to the player's assembly. Argument order is GAME:AddPlayerAssembly(chara).

Arguments

Name Type Technical Type Purpose
chara Dungeon Character RogueEssence.Dungeon.Character The character to add.

RemovePlayerAssembly

Removes the character from the assembly, placing its item back in the inventory. Argument order is GAME:RemovePlayerAssembly(index).

Arguments

Name Type Technical Type Purpose
index Integer System.Int32 The index of the character to remove from the assembly.