Dungeon (functions)

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More functions: Script Reference

The dungeon functions involve actions that are performed within dungeons.

CharTurnToChar

Makes a character turn to face another.

Arguments

Argument order is DUNGEON:CharTurnToChar(curch, turnto).

Name Type Technical Type Purpose
curch Dungeon Character RogueEssence.Dungeon.Character The character that will turn.
turnto Dungeon Character RogueEssence.Dungeon.Character The character being turned to.

LastDungeonResult

Gets the result of the last dungeon adventure. Takes no arguments.

Usage

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DungeonCurrentFloor

Returns the floor number of the current dungeon. Takes no arguments.

Usage

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DungeonAssetName

Returns the internal name for the current dungeon. Takes no arguments.

Usage

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DungeonDisplayName

Returns the localized name of the current dungeon. Takes no arguments.

Usage

CharSetEmote

Set a character's emote in a dungeon map. Argument order is DUNGEON:CharSetEmote(chara, emoteID, cycles).

Arguments

Name Type Technical Type Purpose
chara Dungeon Character RogueEssence.Dungeon.Character Character to emote
emoteID String System.String ID of the emote
emoteID Integer System.Int32 The number of times to play the emote.

CharStartAnim

Set a character's animation. Argument order is DUNGEON:CharStartAnim(chara, emoteID, doLoop)

Arguments

Name Type Technical Type Purpose
chara Dungeon Character RogueEssence.Dungeon.Character Character to animate
emoteID String System.String Name of the animation
doLoop Boolean System.Bool Whether to loop the animation

Example


DUNGEON:CharStartAnim(player, anim, false)

CharEndAnim

Stops a character's current animation, reverting them to default idle. Usage is DUNGEON:CharEndAnim(chara).

Arguments

Name Type Technical Type Purpose
chara Dungeon Character RogueEssence.Dungeon.Character Character to stop animating

Example


DUNGEON:CharEndAnim(player)

CharWaitAnim

Set a character's animation, and waits until it completed before continue. Usage is CharWaitAnim(chara, anim).

Arguments

Name Type Technical Type Purpose
chara Character - The character to animate.
anim String - The string name of the animation.

Example


DUNGEON:CharStartAnim(player, anim)

PlayVFX

Plays a VFX in the dungeon map. Usage is DUNGEON:PlayVFX(emitter, x, y, dir).

Arguments

Name Type Technical Type Purpose
emitter Emitter RogueEssence.Content.FiniteEmitter The VFX emitter
X Integer System.Int32 X Position in pixels
Y Integer System.Int32 Y Position in pixels
dir Direction RogueElements.Dir8 Direction to orient the VFX, defaults to Down

PlayVFX

Plays a VFX that has a start position and an end position. It uses a finite emitter that generates BaseAnims. Argument order is DUNGEON:PlayVFX(emitter, x, y, dir, xTo, yTo).

Arguments

Name Type Technical Type Purpose
emitter Emitter RogueEssence.Content.FiniteEmitter The VFX emitter
x Integer System.Int32 Start X position in pixels
y Integer System.Int32 Start Y Position in pixels
dir Direction RogueElements.Dir8 Direction to orient the VFX, defaults to Down.
xTo Integer System.Int32 End X position in pixels
yTo Integer System.Int32 End Y Position in pixels

PlayVFXAnim

Plays a VFX using just a BaseAnim. Argument order is DUNGEON:PlayVFXAnim(anim, layer).

Arguments

Name Type Technical Type Purpose
anim Animation RogueEssence.Content.BaseAnim The animation to play.
layer Layer RogueEssence.Content.DrawLayer The layer to draw.

MoveScreen

Plays a screen-moving effect. Argument order is DUNGEON:MoveScreen(mover).

Arguments

Name Type Technical Type Purpose
mover Screen Mover DUNGEON:MoveScreen(RogueEssence.Content.ScreenMover) The screen mover.