Map Statuses
From PMDOWiki
(Redirected from Cloudy)
Map Statuses encompass all dungeon-wide battle effects and all screen-covering visual effects.
Statuses with battle effects
Default Weather
- Default; no battle effects
Cloudy
- All non-Normal moves are weakened by 25%
Electric Terrain
- Electric-type moves are boosted by 1.5x
- All Pokémon on the floor cannot sleep
Grassy Terrain
- Grass-type moves are boosted by 1.5x
- Ground-type moves are weakened by 50%
- All Pokémon on the floor recover 1/12 of their HP every 5 turns, except Flying-types
Gravity
- Drops everyone's evasion by two stages
- Prevents moves such as Telekinesis, Magnet Rise, Bounce, and Sky Drop from working
- Flying-types and Levitate immunities are removed
Hail
- All Pokémon on the floor take 1/12 of their HP as damage every 5 turns, except Ice-types
Harsh Sun
- The weather caused by Primal Groudon's Desolate Land ability.
- Not implemented as of v0.7.12.
Heavy Rain
- The weather caused by Primal Kyogre's Primordial Sea ability.
- Not implemented as of v0.7.12.
Inverse
- All type matchups are reversed
Magic Room
- All held items and abilities are disabled
- Reviver Seeds cannot be activated
Misty Terrain
- Dragon-type moves are weakened by 50%
- All Pokémon are protected from major status conditions
Mysterious Distortion
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Psychic Terrain
- Psychic-type moves are boosted by 1.5x
- Moves will always miss at melee range
Rain
- Water-type moves are boosted by 1.5x
- Fire-type moves are weakened by 50%
Sandstorm
- All Pokémon on the floor take 1/12 of their HP as damage every 5 turns, except Rock, Ground, and Steel-types
- The Sp. Def of Rock-types is boosted by 1/3
Something's Stirring
- The exploration team must leave the floor before it arrives, or they will be forced out of the dungeon
- Arrives in 300 turns, after the first warning
Sunny
- Fire-type moves are boosted by 1.5x
- Water-type moves are weakened by 50%
Trick Room
- Effects on all Pokemon's Movement Speed are reversed
- The Speed stat's effect on accuracy and evasion is reversed
Wind
- Flying-types are protected from their weaknesses
Wonder Room
- Physical attacks become Special attacks, and vice versa
Visual-only statuses
Default Map Status
- Default; no visual effects
Blizzard
Clouds Overhead
- Resembles the cloud effect in Pokémon Square and Treasure Town.
Dark
- Useful for cutscenes taking place at night
Fog
Snow
- Will also activate the effects of moves or abilities that normally function in Hail, such as Ice Body
Internally used statuses
These statuses are special and used by the game for specific gameplay purposes. Generally, they layer on with the other statuses instead of overwriting them.
Rescued
- Status that handles rescues through SOS Mail
Shopping
- Occurs when entering shops in dungeons
- Handles shop greeting and checkout
- Cannot swap leaders
Thief
- Occurs after stealing or destroying items from a shop
- Prevents the use of Escape Orbs
- Prevents leader switches
- Prevents rescues
- Spawns shopkeepers near the exit
Outlaw Clear Check
- Currently used for the outlaw mission in the debug room
- Calls SINGLE_CHAR_SCRIPT.OutlawClearCheck at the end of every turn
Scanner
- Reveals all items and enemies on the floor
- Dispels floor darkness
- Applied by using a Scanner Orb.
Move Ban
- Bans the move from all Pokémon for the rest of the dungeon.
- Applied when a Pokémon eats a Ban Seed.
Monster Mansion
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- Dispels floor darkness
- Used in MonsterMansionStep
Mysterious Force
- Prevents Orbs, Machines, and special items from working
- Useful for boss battles.
- Not used in the random boss rooms found in dungeons like Guildmaster Trail or Secret Garden.
Foe FOV
- Used to determine where enemy Pokémon can see or not.
Intrusion Check
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Items Sniffed
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Map Clear Check
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Map Surveyed
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Mercy Revive
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Stairs Sensed
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