Class:MonsterData
This page documents the MonsterData class for Lua scripting.
As an instanced class, it be accessed from Lua after assigning the instance to a variable, such as monsterData
Name
monsterData.Name
Type: RogueEssence.LocalText
Monster's name
Title
monsterData.Title
Type: RogueEssence.LocalText
Monster's species title
Released
monsterData.Released
Type: System.Boolean
Is it released and allowed to show up in the game?
Comment
monsterData.Comment
Type: System.String
Comments visible to only developers
IndexNum
monsterData.IndexNum
Type: System.Int32
Index number of the monster for sorting. Must be unique
EXPTable
monsterData.EXPTable
Type: System.String
How fast this unit levels up. Uses the Growth Group EXP tables.
SkillGroup1
monsterData.SkillGroup1
Type: System.String
Skill group for shared skills
SkillGroup2
monsterData.SkillGroup2
Type: System.String
Skill group 2 for shared skills
JoinRate
monsterData.JoinRate
Type: System.Int32
Chance to be recruited
PromoteFrom
monsterData.PromoteFrom
Type: System.String
Monster SPECIES this was promoted from
Promotions
monsterData.Promotions
Type: System.Collections.Generic.List{RogueEssence.Data.PromoteBranch}
Possible promotions
Forms
monsterData.Forms
Type: System.Collections.Generic.List{RogueEssence.Data.BaseMonsterForm}
Forms of the monster
References
https://github.com/RogueCollab/RogueEssence/blob/master/RogueEssence/Data/MonsterData.cs
