Class:MonsterData

From PMDOWiki

This page documents the MonsterData class for Lua scripting.

As an instanced class, it be accessed from Lua after assigning the instance to a variable, such as monsterData

Name

monsterData.Name

Type: RogueEssence.LocalText

Monster's name


Title

monsterData.Title

Type: RogueEssence.LocalText

Monster's species title


Released

monsterData.Released

Type: System.Boolean

Is it released and allowed to show up in the game?


Comment

monsterData.Comment

Type: System.String

Comments visible to only developers


IndexNum

monsterData.IndexNum

Type: System.Int32

Index number of the monster for sorting. Must be unique


EXPTable

monsterData.EXPTable

Type: System.String

How fast this unit levels up. Uses the Growth Group EXP tables.


SkillGroup1

monsterData.SkillGroup1

Type: System.String

Skill group for shared skills


SkillGroup2

monsterData.SkillGroup2

Type: System.String

Skill group 2 for shared skills


JoinRate

monsterData.JoinRate

Type: System.Int32

Chance to be recruited


PromoteFrom

monsterData.PromoteFrom

Type: System.String

Monster SPECIES this was promoted from


Promotions

monsterData.Promotions

Type: System.Collections.Generic.List{RogueEssence.Data.PromoteBranch}

Possible promotions


Forms

monsterData.Forms

Type: System.Collections.Generic.List{RogueEssence.Data.BaseMonsterForm}

Forms of the monster


References

https://github.com/RogueCollab/RogueEssence/blob/master/RogueEssence/Data/MonsterData.cs