Alolan Marowak/Learnset

From PMDOWiki
By level up
Lv. Move Type Pow. Acc. PP Range Target Effects
1 Growl NormalStatus -- 100% 15 4-Tile Cone Foes
1 Tail Whip NormalStatus -- --% 22 1-Tile Cone Foes
1 Bone Club GroundPhysical 65 100% 18 Front Foe
1 Flame Wheel FirePhysical 50 100% 16 2-Tile Dash Foe
3 Tail Whip NormalStatus -- --% 22 1-Tile Cone Foes
7 Bone Club GroundPhysical 65 100% 18 Front Foe
11 Flame Wheel FirePhysical 50 100% 16 2-Tile Dash Foe
13 Leer NormalStatus -- 100% 16 8-Tile Shot Foe
17 Hex GhostSpecial 45 100% 15 4-Tile Phasing Shot Foe
21 Bonemerang GroundPhysical 45 80% 12 6-Tile Piercing Shot Foes
23 Will-O-Wisp FireStatus -- 75% 18 6-Tile Shot Foe
27 Shadow Bone GhostPhysical 85 100% 15 Front Foe
33 Thrash NormalPhysical 100 100% 12 2-Tile Dash Foe
37 Fling DarkStatus -- --% 17 Front Ally/Foe
43 Stomping Tantrum/Data 49 Endeavor NormalPhysical -- 100% 8 Front Foe
53 Flare Blitz FirePhysical 90 100% 9 5-Tile Dash Ally/Foe
59 Retaliate NormalPhysical 90 --% 18 Front, Cuts Corners Foe
65 Bone Rush GroundPhysical 20x5 50% 18 1-Tile Dash Foe
By TM
Lv. Move Type Pow. Acc. PP Range Target Effects
Swords Dance NormalStatus -- --% 12 User
Flamethrower FireSpecial 70 100% 8 5-Tile Piercing Shot Others
Ice Beam IceSpecial 65 100% 9 8-Tile Shot Ally/Foe
Blizzard IceSpecial 85 70% 6 4-Tile Area Foes
Hyper Beam NormalSpecial 100 90% 5 8-Tile Beam, Passes Walls Others
Thunderbolt ElectricSpecial 75 100% 14 2-Tile Phasing Spread Shot Foes
Thunder ElectricSpecial 100 70% 12 3-Tile Arc Foe
Earthquake GroundPhysical 80 100% 10 4-Tile Area Others
Toxic PoisonStatus -- 85% 14 2-Tile Arc Foe
Double Team NormalStatus -- --% 18 User
Fire Blast FireSpecial 100 85% 9 2-Tile Phasing Spread Shot Foes
Dream Eater PsychicSpecial 35 100% 16 3-Tile Arc Foe
Rest PsychicStatus -- --% 8 User
Rock Slide RockPhysical 75 90% 16 Row, 2 Tiles Away Foes
Substitute NormalStatus -- --% 14 3-Tile Arc Ally/Foe
Thief DarkPhysical 40 100% 20 2-Tile Dash Foe
Protect NormalStatus -- --% 10 User
Sandstorm RockStatus -- --% 10 User
False Swipe NormalPhysical 60 100% 24 Front Foe
Swagger NormalStatus -- 90% 14 3-Tile Arc Ally/Foe
Attract NormalStatus -- 100% 16 3-Tile Arc Foe
Sleep Talk NormalStatus -- --% 25 User
Return NormalPhysical 25 100% 15 Front Foe
Frustration NormalPhysical 100 100% 18 Front Foe
Hidden Power NormalSpecial 40 100% 18 2-Tile Spread Shot Foes
Rain Dance WaterStatus -- --% 10 User
Sunny Day FireStatus -- --% 10 User
Shadow Ball GhostSpecial 70 100% 8 6-Tile Phasing Shot Ally/Foe
Will-O-Wisp FireStatus -- 75% 18 6-Tile Shot Foe
Façade NormalPhysical 65 100% 18 Front Foe
Brick Break FightingPhysical 60 100% 18 Front, Cuts Corners Foe
Rock Tomb RockPhysical 60 100% 18 Foe at 3 Tiles Away
Aerial Ace FlyingPhysical 60 --% 16 2-Tile Dash Foe
Fling DarkStatus -- --% 17 Front Ally/Foe
Dark Pulse DarkSpecial 75 100% 15 1-Tile Area Foes
Focus Blast FightingSpecial 90 70% 9 6-Tile Shot Ally/Foe
Giga Impact NormalPhysical 130 100% 8 2-Tile Dash Foe
Stone Edge RockPhysical 100 100% 16 Foe at 2 Tiles Away
Smack Down RockPhysical 50 100% 14 6-Tile Shot Ally/Foe
Flame Charge FirePhysical 50 100% 18 2-Tile Dash Ally/Foe
Round NormalSpecial 40 100% 16 4-Tile Area Party
Echoed Voice NormalSpecial 30 100% 14 3-Tile Piercing Shot Foes
Bulldoze GroundPhysical 60 100% 18 1-Tile Area Foes
Confide NormalStatus -- --% 17 Foes Around User
Brutal Swing DarkPhysical 70 100% 17 Others Around User
Strength NormalPhysical 70 100% 16 Front Foe
Dig GroundPhysical 60 100% 14 Front, Cuts Corners Foe
Iron Tail SteelPhysical 100 75% 16 Front and Sides Foes
Rock Smash FightingPhysical 20 100% 25 Front, Cuts Corners Foe
Focus Punch FightingPhysical 130 100% 15 2-Tile Dash Foe
Secret Power NormalPhysical 60 100% 20 Front and Sides Foes
Endure NormalStatus -- --% 15 User
Natural Gift NormalPhysical 70 100% 20 Front and Sides Foes
Rock Climb NormalPhysical 70 75% 18 5-Tile Phasing Dash Foe
Captivate NormalStatus -- 100% 15 2-Tile Arc Foe
Stealth Rock RockStatus -- --% 20 3-Tile Arc Foe
Incinerate FireSpecial 45 100% 18 3-Tile Shot Foe
Retaliate NormalPhysical 90 --% 18 Front, Cuts Corners Foe
Power-Up Punch FightingPhysical 40 100% 12 Front Foe
By Move Tutor
Lv. Move Type Pow. Acc. PP Range Target Effects
Mega Punch NormalPhysical 100 100% 16 Front Foe
Fire Punch FirePhysical 75 100% 18 Front Foe
Thunder Punch ElectricPhysical 75 100% 18 Front Foe
Swords Dance NormalStatus -- --% 12 User
Mega Kick NormalPhysical 120 75% 15 2-Tile Dash Foe
Body Slam NormalPhysical 80 100% 18 Front Foe
Double-Edge NormalPhysical 90 100% 8 5-Tile Piercing Dash Others
Counter FightingStatus -- --% 15 User
Seismic Toss FightingPhysical -- 100% 20 Front Foe
Mimic NormalStatus -- --% 10 4-Tile Arc Ally/Foe
Rock Slide RockPhysical 75 90% 16 Row, 2 Tiles Away Foes
Substitute NormalStatus -- --% 14 3-Tile Arc Ally/Foe
Snore NormalSpecial 40 100% 15 2-Tile Area Foes
Mud-Slap GroundSpecial 25 100% 16 2-Tile Shot Foe
Icy Wind IceSpecial 50 90% 14 2-Tile Cone Foes
Endure NormalStatus -- --% 15 User
Swagger NormalStatus -- 90% 14 3-Tile Arc Ally/Foe
Sleep Talk NormalStatus -- --% 25 User
Dynamic Punch FightingPhysical 100 50% 18 Front, Cuts Corners Foe
Fury Cutter BugPhysical 20 90% 21 Front Foe
Uproar NormalSpecial 40 100% 15 3-Tile Area Everyone
Knock Off DarkPhysical 50 100% 20 Front Foe
Endeavor NormalPhysical -- 100% 8 Front Foe
Iron Defense SteelStatus -- --% 14 User
Earth Power GroundSpecial 60 100% 9 4-Tile Beam Others
Headbutt NormalPhysical 70 100% 15 2-Tile Dash Foe
Low Kick FightingPhysical 0 100% 20 Front Foe
Iron Tail SteelPhysical 100 75% 16 Front and Sides Foes
Iron Head SteelPhysical 70 100% 15 2-Tile Dash Foe
Stealth Rock RockStatus -- --% 20 3-Tile Arc Foe
Focus Punch FightingPhysical 130 100% 15 2-Tile Dash Foe
Egg Moves
Lv. Move Type Pow. Acc. PP Range Target Effects
Swords Dance NormalStatus -- --% 12 User
Screech NormalStatus -- 85% 16 4-Tile Piercing Shot Foes
Skull Bash NormalPhysical 110 100% 14 6-Tile Dash Foe
Rock Slide RockPhysical 75 90% 16 Row, 2 Tiles Away Foes
Belly Drum NormalStatus -- --% 10 User
Perish Song NormalStatus -- --% 10 2-Tile Area Everyone
Ancient Power RockSpecial 55 100% 11 4-Tile Piercing Shot Foes
Double Kick FightingPhysical 40x2 75% 20 Front Foe
Iron Head SteelPhysical 70 100% 15 2-Tile Dash Foe
Detect FightingStatus -- --% 14 User
Endure NormalStatus -- --% 15 User
Chip Away NormalPhysical 60 100% 18 Front Foe