Take Down: Difference between revisions

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Created page with "{{:Take_Down/Data|MoveInfobox}} '''Take Down''' is a move in PMDO. == Effects == Take Down inflicts damage and causes recoil damage equal to 1/6th of the user's maximum HP. == Strategy == Take Down is powerful and has good PP for its level of power, but requires careful use due to the (admittedly minor) recoil damage and potential to damage allies. Staraptor is one of the move's most effective users, due to the STAB bonus and potential boost from its Re..."
 
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== Strategy ==
== Strategy ==


Take Down is powerful and has good PP for its level of power, but requires careful use due to the (admittedly minor) recoil damage and potential to damage allies. [[Staraptor]] is one of the move's most effective users, due to the STAB bonus and potential boost from its [[Reckless]] ability, and its high Speed making up for the move's imperfect accuracy.
Take Down is powerful and has good PP for its level of power, but requires careful use due to the (admittedly minor) recoil damage and potential to damage allies.

Latest revision as of 00:10, 28 June 2024

Take Down
Move ID take_down
Type Normal Normal
Category Physical Physical
Power 80
Accuracy 80%
PP 18
Range 4-tile dash
Target Anyone

Take Down is a move in PMDO.

Effects

Take Down inflicts damage and causes recoil damage equal to 1/6th of the user's maximum HP.

Strategy

Take Down is powerful and has good PP for its level of power, but requires careful use due to the (admittedly minor) recoil damage and potential to damage allies.