Game (functions)/Game Control

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Revision as of 20:57, 17 January 2026 by Imbion (talk | contribs) (Created page with "== GAME:GroundSave == Saves the game while in ground mode. === Example === <pre> GAME:GroundSave() </pre> == GAME:GetModDiff(System.String) == TODO === Arguments === * <code>uuidStr</code>: None == GAME:RestartToTitle == Leave current map and load up the title screen. == GAME:RestartRogue(RogueEssence.Data.RogueConfig) == Restarts a Roguelocke run based on the configuration === Arguments === * <code>config</code>: The configuration of the roguelock...")
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GAME:GroundSave

Saves the game while in ground mode.


Example


GAME:GroundSave()

GAME:GetModDiff(System.String)

TODO


Arguments

  • uuidStr: None

GAME:RestartToTitle

Leave current map and load up the title screen.


GAME:RestartRogue(RogueEssence.Data.RogueConfig)

Restarts a Roguelocke run based on the configuration


Arguments

  • config: The configuration of the roguelocke run