Ground (functions)/Entity Animation/Table

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Revision as of 20:41, 17 January 2026 by Imbion (talk | contribs) (Created page with "{| class="wikitable" |- ! Function !! Description |- |CharSetEmote |Make a character emote on the ground map. |- |CharSetDrawEffect |Sets the ground character's draw effect to become invisible, shaking, still, etc. |- |CharEndDrawEffect |Ends the character's draw effect. |- |CharGetAnimFallback |Gets the fallback animation for the character. |- |CharGetAnim |Gets a character's current animation as a string. |- |CharGetAnimPoint |Gets the chosen action point of the ch...")
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Function Description
CharSetEmote Make a character emote on the ground map.
CharSetDrawEffect Sets the ground character's draw effect to become invisible, shaking, still, etc.
CharEndDrawEffect Ends the character's draw effect.
CharGetAnimFallback Gets the fallback animation for the character.
CharGetAnim Gets a character's current animation as a string.
CharGetAnimPoint Gets the chosen action point of the character at this specific frame.
CharSetAnim Set a character's animation.
CharEndAnim Stops a character's current animation, reverting them to default idle.
CharWaitAnim Makes the character perform an animation and waits until it's over.
CharSetAction Set a character's action.
CharWaitAction Makes the character perform an action and waits until it's over.
ObjectSectAnim Sets a ground object's animation. After it finishes, it will return to the default animation.
ObjectSetDefaultAnim Sets a ground object's default animation.
ObjectWaitAnimFrame Waits for the object to reach a specific frame before continuing.